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playcanvas

13 listings · 0 installs

Open-source publisher. Listings imported from github.com/playcanvas — credited to the original author with their license.

↗ github.com/playcanvas
13 results
Self-run
MCP

Editor Mcp Server

MCP Server for AI automation of the PlayCanvas Editor

0
33
Free
Self-run
SKILL

Assemble Scene

Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to create one semantic root per object with calibrated visuals and predictable lifecycle ownership.

0
25
Free
Self-run
SKILL

Build Hud

Use when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live indicators like gauges, timers, or reload meters, so the interface is driven by game state, readable over the scene, and separate from the 3D hierarchy.

0
19
Free
Self-run
SKILL

Light Scene

Use when a PlayCanvas scene must read as a deliberate cinematic image rather than a flat asset preview, to set key and ambient lighting, sky and image-based lighting, shadows, tone mapping and exposure, and a restrained post-process grade of bloom, fog, and colour.

0
28
Free
Self-run
SKILL

Configure Animation

Use before playing, blending, or retargeting GLB animation clips in PlayCanvas Engine, React, or Web Components to inspect clip and joint names, attach animation to the rendered hierarchy, keep blend inputs valid, and diagnose T-pose, frozen playback, or binding failures.

0
27
Free
Self-run
SKILL

Build App

Use when creating or restructuring a PlayCanvas application with the direct Engine API, @playcanvas/react, or @playcanvas/web-components to choose the active authoring surface and apply its bootstrap, lifecycle, ownership, asset-loading, and Engine interop patterns.

0
29
Free
Self-run
SKILL

Inspect Glb

Use before loading, placing, scaling, or animating GLB assets in PlayCanvas to measure bounds, grounding offset, clips, joints, and hierarchy offline with the bundled zero-dependency inspector.

0
20
Free
Self-run
SKILL

Add Effects

Use when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, place and layer it correctly, manage its lifecycle, and verify the rendered result.

0
25
Free
Self-run
SKILL

Calibrate Model

Use before repeatedly placing GLB models in PlayCanvas Engine, React, or Web Components to measure each asset once and record its uniform scale, grounding offset, and yaw correction in a stable nested transform.

0
22
Free
Self-run
SKILL

Find Examples

Use when implementing an unfamiliar PlayCanvas feature such as animation, particles, shaders, physics, UI, splats, or XR to find the official Engine, React, or Web Components example matching the installed package version and adapt it to the project.

0
20
Free
Self-run
SKILL

Reuse Scripts

Use before implementing non-core PlayCanvas behavior to discover and reuse production scripts shipped with the installed Engine, reproduce their official example integration, and verify the result against the installed version.

0
20
Free
Self-run
SKILL

Manage Game State

A Claude skill from playcanvas/skills.

0
15
Free
Self-run
SKILL

Apply Conventions

Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds, or imports to apply the Engine's coordinate and API conventions.

0
25
Free
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