Go
Entry point — detect where you are in the dev workflow and guide you to the right next step.
Add Tests
Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
Doc Tidy
Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.
Claude Plan Review
Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
Deps
Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
Brief
Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
Design Research
Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.
Timeline
Group the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.
Explain
Explain the architecture and logic of a specified module or design in plain, approachable language.
Changes
Summarize all changes Claude Code made during this conversation.
Best Practice
Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.
Claude Code Review
Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
Bootstrap
Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
Quick Question
The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, 26 /qq:* slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.
Post Design Review
Review a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.
Plan
Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
Design
Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
Codex Plan Review
Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
Grandma
Explain technical concepts using everyday analogies that a grandma or 5-year-old could understand.
Self Review
Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.
Codex Code Review
Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
Doc Drift
Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
Commit Push
Batch commit all uncommitted changes and push to the remote repository.
Tech Research
Search GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.
Test
Run Unity unit/integration tests and check for runtime errors.
Execute
Smart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.
Full Brief
Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.