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xmake-io

50 listings · 0 installs

Open-source publisher. Listings imported from github.com/xmake-io — credited to the original author with their license.

↗ github.com/xmake-io
50+ results
Self-run
SKILL

Xmake Color Output

Use when emitting colored/styled output from `xmake.lua` or custom tasks/plugins via `cprint` / `cprintf`, or when the user wants to disable colors (`XMAKE_COLORTERM=nocolor`, `--theme=plain`). Covers the `${...}` color tag syntax, all color names, truecolor, emoji, and the disable knobs.

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7
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Xmake Dev

Use when hacking on Xmake itself — building the `xmake` binary from source, loading the local source tree so your changes take effect without reinstalling, and debugging either the Lua scripts under `xmake/` or the native C core under `core/src/xmake`.

0
4
Free
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Xmake Basics

Use when the user is starting a new Xmake project, installing Xmake, or needs the minimal xmake.lua structure. Covers installation, `xmake create`, the project layout, and the smallest valid xmake.lua.

0
5
Free
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Xmake Debug Package Source

Use when a package from `add_requires` / xmake-repo fails to build or misbehaves, and you need to debug its source — editing the upstream files in place without patches, running the recipe against a local source tree with `-d <dir>`, stepping through `on_install`, extracting the patch once fixed, and remote debugging via `--remote`.

0
5
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Xmake Style

Use when writing or reviewing an `xmake.lua` (project, package recipe, or toolchain) and you want to follow idiomatic xmake style — description vs script domain separation, naming, indentation, `set_` vs `add_`, option/config organization, and common conventions used across xmake-repo and the xmake project itself. Apply this alongside `xmake-targets`/`xmake-packages`/etc. as a stylistic overlay.

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3
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Xmake Zig

Use when building Zig projects with xmake — binary/library targets with `.zig` sources, cross-compilation (one of Zig's strengths), and mixing Zig with C.

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5
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Xmake Theme

Use when switching xmake's output theme (colors, progress style, emoji) or fixing garbled/unreadable terminal output — `xmake g --theme=...`. Built-in themes: default, ninja, emoji, dark, light, plain, powershell.

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3
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Xmake Graph Module

Use when writing xmake scripts that need a generic graph / DAG data structure — `core.base.graph` for directed or undirected graphs, adding vertices/edges, topological sort, cycle detection, cloning, reversing. Lower-level than `async.jobgraph` — use this when you need the graph but not the scheduler.

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3
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Xmake Xpack

Use when producing distributable packages from an xmake project — zip/tar.gz/deb/rpm/nsis/wix/srpm/pacman/runself/zst etc. — via `xpack(...)` in `xmake.lua` and the `xmake pack` CLI. Covers package metadata, format selection, install layout, components, custom install commands, and CLI flags.

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7
Free
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Xmake Nim

Use when building Nim projects with xmake — binary/library targets with `.nim` sources, choosing the C backend (the default) vs C++, and mixing Nim with C.

0
3
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SKILL

Xmake Custom Plugins

Use when authoring a custom xmake plugin / task — defining `task(...)` with `set_menu`, running logic in `on_run`, packaging as a standalone plugin under `~/.xmake/plugins/` or inside an xmake-repo, using `import()` to reuse xmake core modules, and distributing plugins. Complements the lighter `xmake-plugins` skill which covers *using* plugins.

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3
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Xmake Csharp

Use when building C# projects with xmake — `.cs` sources with the Mono `mcs` or .NET `dotnet` toolchain, binary / library output, adding references, and mixing with native code via P/Invoke.

0
5
Free
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Xmake Project Generator

Use when exporting an xmake project to another build system or IDE — `compile_commands.json` for clangd/LSP, `CMakeLists.txt`, `build.ninja`, Visual Studio solution (`vsxmake`), or an Xcode project. Covers `xmake project -k <kind>` and how each generator is typically used.

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6
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Xmake Unit Tests

Use when running or adding **xmake's own** unit tests — working in the `xmake-io/xmake` source tree, invoking `xmake l tests/run.lua [testname]`, writing new test files under `tests/`, and integrating with `srcenv.profile`. Not for testing *your own* project — that's `xmake-tests`.

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4
Free
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SKILL

Xmake Remote Compilation

Use when compiling and running a project on a remote machine transparently — edit locally, build/run/debug on a Linux/macOS/Windows server. Covers `xmake service` (remote build server), multi-host client config, token/password auth, `--sync`/`--pull`, and the difference from distributed compilation.

0
5
Free
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SKILL

Xmake Private Packages

Use when distributing C/C++ libraries *inside a company or team* — packaging a library with `xmake package`, creating a private package repository (local directory or git), writing package recipes for source/binary distribution, and consuming them via `add_repositories` + `add_requires`. For shipping end-user installers (zip/nsis/deb), see `xmake-xpack`.

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7
Free
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Xmake Fortran

Use when building Fortran projects with xmake — binary/library targets with `.f`/`.f90`/`.for` sources, gfortran or Intel Fortran (`ifort`) toolchain selection, and mixing Fortran with C interoperability.

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3
Free
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Xmake Dlang

Use when building D projects with xmake — binary/library targets with `.d` sources, DUB package integration via `add_requires("dub::...")`, and selecting DMD / LDC / GDC compilers.

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5
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Xmake Options

Use when defining user-configurable build options (`option(...)`), reading them from targets, or exposing them on the `xmake f` command line. Covers showmenu, default, values, and option-driven config.h generation.

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3
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Xmake Build Cache

Use when configuring or debugging xmake's local build cache (built-in, replaces ccache) or the remote compile cache service (shared across machines via `xmake service --ccache`). Covers enabling/disabling, fallbacks to external ccache, remote cache server/client setup, and cache cleaning.

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4
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Xmake Swift

Use when building Swift projects with xmake — binary/library targets with `.swift` sources, Swift ↔ C++/Objective-C interop (`swift.interop` value), Swift module name configuration, and iOS/macOS builds.

0
4
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Xmake Plugins

Use when invoking built-in Xmake plugins (project generators, compile_commands, doxygen, etc.) or writing a custom task/plugin with `task(...)`.

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4
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Xrepo Cli

Use when installing, inspecting, or exporting C/C++ packages from the command line with `xrepo` — xmake's standalone package manager. Covers install/search/info/fetch/export/download, repository management, and package virtual environments (`xrepo env`).

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7
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Xmake Targets

Use when configuring targets in xmake.lua — setting kind (binary/static/shared), adding files/includes/links, defining dependencies between targets, and applying per-target compile/link flags.

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6
Free
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Xmake Vala

Use when building Vala projects with xmake — `.vala` sources with the `add_rules("vala")` rule, glib dependency, declaring used VAPI packages with `add_values("vala.packages", ...)`, and producing executables or shared/static libraries with exported headers/VAPIs.

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4
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Xmake Tests

Use when setting up or running tests in an Xmake project — declaring test cases with `add_tests`, running them via `xmake test`, and wiring unit-test frameworks like gtest/catch2/doctest.

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5
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Xmake Commands

Use when invoking Xmake from the command line — configuring, building, running, cleaning, installing, packing, or inspecting a project. Covers the common flags for `xmake f`, `xmake`, `xmake run`, `xmake install`, `xmake pack`, and friends.

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Xmake Kotlin

Use when building Kotlin/Native projects with xmake — `.kt` sources for native (not JVM) targets, using the `kotlin-native` toolchain, producing executables and static/shared libraries.

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3
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Xmake Objc

Use when building Objective-C or Objective-C++ projects with xmake — `.m` / `.mm` sources, Cocoa / Foundation frameworks via `add_frameworks`, mixing with C++, and targeting macOS / iOS / tvOS.

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4
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Xmake Templates

Use when creating a new xmake project from a built-in or third-party template (`xmake create -t <template>`), listing available templates, or authoring and distributing custom templates (built-in, user-global, or via xmake-repo). Covers template layout, `${TARGET_NAME}` / `${FAQ}` substitution, and language selection.

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3
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Xmake Go

Use when building Go projects with xmake — binary/library targets with `.go` sources, go module integration, cross-compiling Go programs for other OS/arch, and mixing Go with C via cgo.

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6
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Xmake Troubleshooting

Use when xmake is misbehaving — hangs/stuck, mysterious errors, slow configure/build, regressions after upgrade — and you need to diagnose it. Covers `-vD` verbose traces, `XMAKE_PROFILE=stuck/trace/perf:*` profiling env var, git bisect via `xmake l cli.bisect`, and debugging the Lua + C core. Do NOT use for everyday build errors — use the relevant per-topic skill first.

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Xmake Repo Testing

Use when adding or modifying a package recipe in the xmake-repo repository (github.com/xmake-io/xmake-repo) and you need to test-build it locally. Wraps the `xmake l scripts/test.lua` workflow with `--shallow`, platform/arch/mode/kind/configs flags so package changes can be verified quickly before submitting a PR.

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3
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Xmake Cuda

Use when building CUDA projects with xmake — `.cu` sources, `--cuda=` / `--cuda_sdkver=` SDK pinning, GPU architecture selection, device linking (`build.cuda.devlink`), and mixing CUDA with C++ targets.

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7
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Xmake Rust

Use when building Rust projects with xmake — binary/library targets with `.rs` sources, Cargo package integration via `add_requires("cargo::...")` or full `Cargo.toml` management, C↔Rust interop with `cxxbridge`, `rustc` edition / toolchain selection, and cross-compile.

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3
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Xmake Script Modules

Use when writing custom logic in `xmake.lua` and you need the day-to-day script-domain APIs — `os.*` (exec/cp/mv/ls/getenv), `io.*` (readfile/writefile/lines), `path.*` (join/basename/translate), `table.*` (xmake-extended), `string.*`, `hash.*`, `print`/`cprint`/`vprint`, `try/catch`, `raise`. Reference of what's always available without `import()`.

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Xmake Distributed Compilation

Use when setting up or using xmake's built-in distributed compilation (distcc-equivalent) to offload compile jobs to a cluster of servers. Covers `xmake service --distcc`, server/client config, token auth, job control, combining with local/remote cache, and distributed cross-compilation (Android/iOS).

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4
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Xmake Build Optimization

Use when a project builds slowly and you want to make it faster — parallel jobs, unity build, precompiled headers, build cache, LTO, link-time improvements, binary package cache, and profiling with `XMAKE_PROFILE=perf:*`. Covers idiomatic xmake speedups and the order to try them.

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7
Free
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Xmake Packages

Use when adding third-party C/C++ dependencies to an Xmake project — via `add_requires` / `add_packages`, configuring package options, pinning versions, or using `xrepo` from the command line.

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4
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Xmake Trybuild

Use when you want to build a third-party project that uses CMake, Autotools, Meson, Ninja, Bazel, Make, MSBuild, Xcodebuild, or NdkBuild — through xmake, so you inherit xmake's cross-compilation and toolchain detection. Covers `xmake` auto-detection, `--trybuild=<system>`, `--tryconfigs="..."`, and cross-compile recipes for Android / iOS / MinGW / custom SDKs.

0
6
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Xmake Env Vars

Use when configuring xmake via environment variables — `XMAKE_PROGRAM_DIR`/`XMAKE_PROGRAM_FILE` (local source debug), `XMAKE_GLOBALDIR`/`XMAKE_CONFIGDIR` (config locations), `XMAKE_COLORTERM`/`XMAKE_PROFILE`, `XMAKE_RCFILES` (global defaults), `XMAKE_ROOT`, and how to list/inspect them with `xmake show -l envs`.

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5
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Xmake Feature Check

Use when probing the host/toolchain for capabilities inside `xmake.lua` — `has_cfuncs` / `has_cxxtypes` / `has_features`, `check_csnippets`, `check_cflags` / `check_cxxflags`, option auto-probes (`add_cxxincludes` / `add_cfuncs`), and `lib.detect.find_*`. Covers how to gate target config on whether a symbol/header/flag is actually usable on the target platform.

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3
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Xmake Policy

Use when setting build policies via `set_policy("name", value)` — named feature toggles that control sanitizers, LTO, warnings, C++ modules, ccache, module-reuse, rpath, preprocessor behavior, package download strict mode, and many others. Covers the common policies grouped by purpose, how to scope them (project vs target), and where to find the full list.

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5
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Xmake Scripting

Use when writing custom Lua script logic inside `xmake.lua` — `on_load`/`on_build`/`after_build` hooks, `import()`, extracting script files under a `modules/` dir, importing xmake core modules (`core.base.option`, `lib.detect.find_tool`, …), or building native C/C++ Lua modules via `add_rules("module.shared" / "module.binary")` with `add_moduledirs`.

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3
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Xrepo Env

Use when the user wants a virtual environment of C/C++ libraries and CLI tools managed by xrepo — dropping into a shell with python/luajit/cmake/etc. on PATH, pinning per-project tool versions via `xmake.lua`, or registering named global environments. Conceptually similar to conda/venv but for C/C++ and native CLI tools.

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4
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Xmake Pascal

Use when building Pascal projects with xmake — `.pas`/`.pp`/`.lpr` sources, FreePascal (`fpc`) / Delphi toolchain, binary and shared-library targets.

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3
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Xmake Rules

Use when applying built-in rules (e.g. `mode.debug`, `mode.release`, `qt.widgetapp`, `c++.unity_build`) or writing a custom rule to handle a new file extension or codegen step.

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3
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Xmake Async Jobs

Use when running parallel / async work inside xmake scripts — `async.runjobs` for parallel job execution, `async.jobgraph` (DAG) for dependency-ordered jobs, `async.jobpool` (tree structure), `core.base.scheduler` coroutine scheduling, semaphores, and `on_build_files(..., {jobgraph = true})` in rules. For running external compile jobs faster, see `xmake-build-optimization`.

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4
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Xmake Network

Use when package downloads are slow, failing, or blocked — especially in China or behind corporate networks. Covers HTTP/SOCKS5 proxies (`xmake g --proxy`), host allow-lists, `pac.lua` routing, `mirror()` URL rewriting for GitHub acceleration, manual download directories, and recommended mirror setups for domestic network environments.

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5
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Xmake Link Order

Use when fixing linker errors caused by symbol-order or circular-dependency issues in static libraries — `add_linkorders`, `add_linkgroups` (GNU ld `--start-group`/`--end-group`), whole-archive (`-Wl,--whole-archive`), weak linking, and library strip-off problems. Covers macOS, Linux, MSVC specifics.

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4
Free