Install
$ agentstack add mcp-arjun988-blender-skills ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Blender Skills
23 Specialized Skills for Blender Artists. Transform Claude Code and Cursor into your Senior Technical Art team — not a tutorial bot.
[](version.json) [](LICENSE) [](.claude/skills/) [](docs/BLENDERMCPSETUP.md) [](https://docs.anthropic.com/en/docs/claude-code) [](https://blender-skills.vercel.app/)
Quick Start
> Marketplace listing is currently under review by Anthropic. > Install directly from GitHub in the meantime:
Claude Code
git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/
Cursor (Windows)
git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"
For all installation methods and first steps, see the Quick Start Guide.
Full documentation: blender-skills.vercel.app
Skills (23)
23 specialized skills across 5 categories covering every stage of a production Blender pipeline.
See [Skills Guide](SKILLS_GUIDE.md) for the full list, decision trees, and workflow combinations.
Usage Patterns
Orchestrated Execution
The blender-director skill analyzes your request and routes automatically:
# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline
# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging
Reference Image Matching
Attach a photo or concept art and the agent matches it:
"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
→ Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop
Skill Categories
| Category | Skills | |----------|--------| | Orchestration | [blender-director](.claude/skills/blender-director/) | | Modeling | [blender-modeler](.claude/skills/blender-modeler/), [hard-surface](.claude/skills/hard-surface/), [environment-artist](.claude/skills/environment-artist/), [character-artist](.claude/skills/character-artist/), [creature-artist](.claude/skills/creature-artist/) | | Production Workflow | [sculpting](.claude/skills/sculpting/), [retopology](.claude/skills/retopology/), [uv-workflow](.claude/skills/uv-workflow/), [materials](.claude/skills/materials/), [texture-workflow](.claude/skills/texture-workflow/) | | Technical | [geometry-nodes](.claude/skills/geometry-nodes/), [lighting](.claude/skills/lighting/), [rendering](.claude/skills/rendering/), [animation](.claude/skills/animation/), [rigging](.claude/skills/rigging/) | | Pipeline | [procedural-modeling](.claude/skills/procedural-modeling/), [asset-optimization](.claude/skills/asset-optimization/), [export-pipeline](.claude/skills/export-pipeline/) | | Style | [horror-style](.claude/skills/horror-style/), [lowpoly-style](.claude/skills/lowpoly-style/), [stylized-style](.claude/skills/stylized-style/), [realistic-style](.claude/skills/realistic-style/) |
Blender MCP
Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.
Blender (running) ← BlenderMCP addon ← Claude Code / Cursor
Setup in 4 steps:
- Install uv
- Install the BlenderMCP addon in Blender
- Blender sidebar
N→ BlenderMCP → Connect to Claude - Restart Cursor —
.cursor/mcp.jsonis preconfigured
Full guide: [docs/BLENDERMCPSETUP.md](docs/BLENDERMCPSETUP.md)
| Config File | Client | |-------------|--------| | .cursor/mcp.json | Cursor (project) | | .mcp.json | Claude Code (project) |
Workflow Pipelines
Hero Hard Surface Prop
blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
Game Character
blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline
Horror Environment
blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline
Modular Kit
blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline
Reference Image Match
blender-director → reference-image-match.md
→ Reference Analysis → Camera match → Geometry tiers
→ Materials → Lighting → Screenshot compare loop
→ visual-match-checklist → validation-checklist
Philosophy
Every skill in this pack:
- Thinks before acting — Plans the full pipeline before touching Blender
- Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
- Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
- Follows production standards — Naming conventions, polycount budgets, game-ready output
- Validates before export — Asset optimization and checklist gate on every delivery
Project Structure
.claude-plugin/ # Claude Code plugin manifest
.claude/skills/ # 23 skills + 40 shared reference files
├── blender-director/
├── hard-surface/
├── environment-artist/
├── ... (20 more skills)
└── references/ # Asset pipeline, naming, MCP tools, checklists
.cursor/mcp.json # Blender MCP config (Cursor)
.mcp.json # Blender MCP config (Claude Code)
docs/
└── BLENDER_MCP_SETUP.md
Documentation
| Doc | Purpose | |-----|---------| | [QUICKSTART.md](QUICKSTART.md) | Installation and first steps | | [SKILLSGUIDE.md](SKILLSGUIDE.md) | Skill index, decision trees, workflows | | [docs/BLENDERMCPSETUP.md](docs/BLENDERMCPSETUP.md) | Blender MCP connection guide | | [CONTRIBUTING.md](CONTRIBUTING.md) | How to add skills and contribute | | [CHANGELOG.md](CHANGELOG.md) | Version history | | [.claude/skills/references/](.claude/skills/references/) | Shared pipeline standards |
Contributing
See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines on adding skills, writing references, and submitting pull requests.
Changelog
See [CHANGELOG.md](CHANGELOG.md) for full version history and release notes.
License
MIT License — See [LICENSE](LICENSE) for details.
Support
- Website: blender-skills.vercel.app
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Repository: github.com/arjun988/blender-skills
Built for Claude Code and Cursor | Blender MCP Integration | 23 Skills | 40 Reference Files
Inspired by jeffallan/claude-skills
Source & license
This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: arjun988
- Source: arjun988/blender-skills
- License: MIT
- Homepage: https://blender-skills.vercel.app
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.