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Blender Skills

mcp-arjun988-blender-skills · by arjun988

23 specialist Blender skills for Claude Code, Cursor & Kiro — MCP-powered production pipeline from blockout to engine export.

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Install

$ agentstack add mcp-arjun988-blender-skills

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Blender Skills

23 Specialized Skills for Blender Artists. Transform Claude Code and Cursor into your Senior Technical Art team — not a tutorial bot.

[](version.json) [](LICENSE) [](.claude/skills/) [](docs/BLENDERMCPSETUP.md) [](https://docs.anthropic.com/en/docs/claude-code) [](https://blender-skills.vercel.app/)


Quick Start

> Marketplace listing is currently under review by Anthropic. > Install directly from GitHub in the meantime:

Claude Code

git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/

Cursor (Windows)

git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"

For all installation methods and first steps, see the Quick Start Guide.

Full documentation: blender-skills.vercel.app


Skills (23)

23 specialized skills across 5 categories covering every stage of a production Blender pipeline.

See [Skills Guide](SKILLS_GUIDE.md) for the full list, decision trees, and workflow combinations.

Usage Patterns

Orchestrated Execution

The blender-director skill analyzes your request and routes automatically:

# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline

# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging
Reference Image Matching

Attach a photo or concept art and the agent matches it:

"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
  → Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop

Skill Categories

| Category | Skills | |----------|--------| | Orchestration | [blender-director](.claude/skills/blender-director/) | | Modeling | [blender-modeler](.claude/skills/blender-modeler/), [hard-surface](.claude/skills/hard-surface/), [environment-artist](.claude/skills/environment-artist/), [character-artist](.claude/skills/character-artist/), [creature-artist](.claude/skills/creature-artist/) | | Production Workflow | [sculpting](.claude/skills/sculpting/), [retopology](.claude/skills/retopology/), [uv-workflow](.claude/skills/uv-workflow/), [materials](.claude/skills/materials/), [texture-workflow](.claude/skills/texture-workflow/) | | Technical | [geometry-nodes](.claude/skills/geometry-nodes/), [lighting](.claude/skills/lighting/), [rendering](.claude/skills/rendering/), [animation](.claude/skills/animation/), [rigging](.claude/skills/rigging/) | | Pipeline | [procedural-modeling](.claude/skills/procedural-modeling/), [asset-optimization](.claude/skills/asset-optimization/), [export-pipeline](.claude/skills/export-pipeline/) | | Style | [horror-style](.claude/skills/horror-style/), [lowpoly-style](.claude/skills/lowpoly-style/), [stylized-style](.claude/skills/stylized-style/), [realistic-style](.claude/skills/realistic-style/) |


Blender MCP

Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.

Blender (running) ← BlenderMCP addon ← Claude Code / Cursor

Setup in 4 steps:

  1. Install uv
  2. Install the BlenderMCP addon in Blender
  3. Blender sidebar NBlenderMCPConnect to Claude
  4. Restart Cursor — .cursor/mcp.json is preconfigured

Full guide: [docs/BLENDERMCPSETUP.md](docs/BLENDERMCPSETUP.md)

| Config File | Client | |-------------|--------| | .cursor/mcp.json | Cursor (project) | | .mcp.json | Claude Code (project) |


Workflow Pipelines

Hero Hard Surface Prop

blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

Game Character

blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline

Horror Environment

blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline

Modular Kit

blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline

Reference Image Match

blender-director → reference-image-match.md
  → Reference Analysis → Camera match → Geometry tiers
  → Materials → Lighting → Screenshot compare loop
  → visual-match-checklist → validation-checklist

Philosophy

Every skill in this pack:

  • Thinks before acting — Plans the full pipeline before touching Blender
  • Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
  • Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
  • Follows production standards — Naming conventions, polycount budgets, game-ready output
  • Validates before export — Asset optimization and checklist gate on every delivery

Project Structure

.claude-plugin/           # Claude Code plugin manifest
.claude/skills/           # 23 skills + 40 shared reference files
  ├── blender-director/
  ├── hard-surface/
  ├── environment-artist/
  ├── ... (20 more skills)
  └── references/         # Asset pipeline, naming, MCP tools, checklists
.cursor/mcp.json          # Blender MCP config (Cursor)
.mcp.json                 # Blender MCP config (Claude Code)
docs/
  └── BLENDER_MCP_SETUP.md

Documentation

| Doc | Purpose | |-----|---------| | [QUICKSTART.md](QUICKSTART.md) | Installation and first steps | | [SKILLSGUIDE.md](SKILLSGUIDE.md) | Skill index, decision trees, workflows | | [docs/BLENDERMCPSETUP.md](docs/BLENDERMCPSETUP.md) | Blender MCP connection guide | | [CONTRIBUTING.md](CONTRIBUTING.md) | How to add skills and contribute | | [CHANGELOG.md](CHANGELOG.md) | Version history | | [.claude/skills/references/](.claude/skills/references/) | Shared pipeline standards |


Contributing

See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines on adding skills, writing references, and submitting pull requests.


Changelog

See [CHANGELOG.md](CHANGELOG.md) for full version history and release notes.


License

MIT License — See [LICENSE](LICENSE) for details.


Support


Built for Claude Code and Cursor | Blender MCP Integration | 23 Skills | 40 Reference Files

Inspired by jeffallan/claude-skills

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.