Blender Skills
23 specialist Blender skills for Claude Code, Cursor & Kiro — MCP-powered production pipeline from blockout to engine export.
Export Pipeline
Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
Dream Surreal Mood
Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.
Genre Soulslike
Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
Genre Open World Sandbox
Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
Hard Surface
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
Folk Horror Style
Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.
Genre Metroidvania Roguelike
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
Genre Puzzle Platformer
Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
Hd 2d Style
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
Character Artist
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
Apocalypse Worlds
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Blender Director
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
Cloth Sim
Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
Genre Action Combat
Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
Geometry Nodes
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
Analog Found Footage Horror
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Camera Cinematography
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
Godot Export
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
Hair Groom
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
Brutalist Mood
Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.
Dream Weirdcore Style
Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.
Genre Racing Sports
Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
Blender Modeler
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
Anime Style
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
Cozy Wholesome Mood
Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.
Dark Gritty Mood
Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.
Asset Optimization
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
Loop Engineering
MCP server for self-verifying AI agent loops: schedules, independent checker gates, stop rules, worktree isolation & durable state. Built for Cursor/Kiro/Claude via MCP. Inspired by the loop-engineering work of @addyosmani, @anthropics, and Codez (@0xCodez).
Hand Painted Style
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
Collision Proxy
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
Genre Stealth
Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
Genre Survival
Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
Fantasy Worlds
Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
Comic Book Style
Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.
Body Horror Style
Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
Genre Rpg
Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
Compositing
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
Biome Worlds
Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
Genre Shooter
Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
Archviz
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Character Archetypes
Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
Animation
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
Cosmic Eldritch Horror
Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
Genre Strategy Sim
Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
Genre Narrative Vn
Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.
Cartoon Style
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
Creature Artist
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
Environment Artist
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
Chibi Style
Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
Genre Card Party Idle
Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.
Frutiger Aero Style
Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.