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MCP verified MIT Self-run

Agents Plugins

mcp-citiesskylinesmodding-agents-plugins · by CitiesSkylinesModding

🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills

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Install

$ agentstack add mcp-citiesskylinesmodding-agents-plugins

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

âś“ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • âś“ Prompt-injection patterns
  • âś“ Secret / credential exfiltration
  • âś“ Dangerous shell & filesystem operations
  • âś“ Untrusted network calls
  • âś“ Known-malicious package signatures

What it can access

  • âś“ Network access No
  • âś“ Filesystem access No
  • âś“ Shell / process execution No
  • âś“ Environment & secrets No
  • âś“ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/mcp-citiesskylinesmodding-agents-plugins)

Reliability & compatibility

âś“ Security review passed
0 installs to date
— no reviews yet
â—Ź 22d ago

Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

🕹️ Agents Plugins

The CS Modding marketplace (csmodding) of agent plugins for Claude Code and OpenAI Codex CLI.

Give your coding agent eyes and hands inside a running game: its HTML UI, and its C#/ECS internals. Generic tooling, developed and verified against Cities: Skylines II.

[](https://github.com/CitiesSkylinesModding/agents-plugins/actions/workflows/ci.yml) [](https://www.npmjs.com/package/@csmodding/gameface-devtools-mcp) [](LICENSE)

[Plugins](#plugins) · [Install](#install) · [Development](#development)


Plugins

| Plugin | Give your agent… | Runs on | Docs | | --------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 🖼️ [coherent-gameface](plugins/coherent-gameface/README.md) | Eyes and hands in any Coherent Gameface (Cohtml) game UI over CDP: evaluate JS, screenshot, drive the DOM, console, JS breakpoints. Plus an engine skill and a driving skill. | Node 22.4+ | [README](plugins/coherent-gameface/README.md) · [Tools reference](plugins/coherent-gameface/mcp/README.md) · npm | | 🔬 [unity-devtools](plugins/unity-devtools/README.md) | A live line into a Unity Mono dev build over the Mono Soft Debugger: reflect types, invoke C#, read & write ECS state. No code injection. Plus a driving skill. | .NET 10 (Windows) | [README](plugins/unity-devtools/README.md) · [Tools reference](plugins/unity-devtools/README.md#tools) |

Both plugins are generic: they target any game or application embedding the technology, with Cities: Skylines II as the reference target where everything is field-verified.

> [!TIP] > Not using Claude Code or Codex CLI? The Gameface MCP server is also published on npm as > @csmodding/gameface-devtools-mcp > and works with any MCP client (Cursor, Gemini CLI, VS Code, …).

Install

Add the marketplace once, then install the plugin(s) you want. Each plugin autoloads its MCP server from a committed artifact: no installation step, works offline, version-locked to the plugin.

Claude Code

/plugin marketplace add CitiesSkylinesModding/agents-plugins
/plugin install coherent-gameface@csmodding
/plugin install unity-devtools@csmodding

Or from your terminal, claude plugin marketplace add … / claude plugin install … with the same arguments.

Codex CLI

codex plugin marketplace add CitiesSkylinesModding/agents-plugins
codex plugin add coherent-gameface@csmodding
codex plugin add unity-devtools@csmodding

Then run /mcp to confirm the servers connected. Each plugin's README covers its requirements, configuration and troubleshooting.

Development

Uses mise + bun (never npx). The repository is a marketplace: plugin sources live under plugins//, and everything a plugin ships lives inside its directory. The root is a bun workspace carrying the lint/format tooling (oxlint, oxfmt) and the lefthook git hooks; the Gameface MCP server is the plugins/coherent-gameface/mcp/ workspace package, and the Unity MCP server is a .NET solution (agents-plugins.slnx).

bun install         # install all workspace deps (also installs the git hooks)
mise check          # verify (read-only): type-check, lint, format
mise fix            # auto-fix lint + format in place
mise build          # rebuild every shipped artifact (commit the results)

Run mise tasks for the full list, and see [AGENTS.md](AGENTS.md) (plus each plugin's own AGENTS.md) for the architecture notes.

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.