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Unity AI ProBuilder

mcp-ivanmurzak-unity-ai-probuilder · by IvanMurzak

MCP Tools for Unity ProBuilder — model and edit meshes with AI.

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Install

$ agentstack add mcp-ivanmurzak-unity-ai-probuilder

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Unity AI ProBuilder

[](https://modelcontextprotocol.io/introduction) [](https://openupm.com/packages/com.ivanmurzak.unity.mcp.probuilder/) [](https://unity.com/releases/editor/archive) [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) [](https://discord.gg/cfbdMZX99G) [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/stargazers) [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/blob/main/LICENSE) [](https://stand-with-ukraine.pp.ua)

AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands. Create primitive shapes, extrude faces, bevel edges, apply materials, merge objects, and perform advanced mesh operations like bridging and subdivision. Supports semantic face selection by direction (up, down, left, right) for intuitive editing. Perfect for rapid level prototyping and procedural geometry generation. Built on top of the AI Game Developer platform.

How to use

[](https://github.com/IvanMurzak/Unity-AI-ProBuilder/releases/latest/download/AI-ProBuilder-Installer.unitypackage)

Stability status

| Unity Version | Editmode | Playmode | Standalone | | ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 2022.3.62f3 | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) | | 2023.2.22f1 | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) | | 6000.3.1f1 | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) | [](https://github.com/IvanMurzak/Unity-AI-ProBuilder/actions/workflows/release.yml) |

AI ProBuilder Tools

Core tools:

  • probuilder-create-shape - Create primitive shapes (cube, sphere, cylinder, etc.)
  • probuilder-get-mesh-info - Read mesh data (faces, vertices, edges)
  • probuilder-extrude - Extrude faces with various methods
  • probuilder-bevel - Bevel edges
  • probuilder-delete-faces - Delete faces by index or direction
  • probuilder-set-face-material - Apply materials to specific faces

Mesh operations:

  • probuilder-flip-normals - Reverse face normals
  • probuilder-set-pivot - Change mesh pivot point
  • probuilder-merge-objects - Combine multiple ProBuilder meshes

Edge operations:

  • probuilder-subdivide-edges - Add vertices to edges
  • probuilder-connect-edges - Connect edges with new geometry
  • probuilder-bridge - Bridge between edge selections

Advanced:

  • probuilder-create-poly-shape - Create custom polygon-based meshes

Installation

Option 1 - Installer

> - You can double-click on the file - Unity will open it automatically > - OR: Open Unity Editor first, then click on Assets/Import Package/Custom Package, and choose the file

Option 2 - OpenUPM-CLI

openupm add com.ivanmurzak.unity.mcp.probuilder

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.