AgentStack
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IvanMurzak

60 listings · 0 installs

Open-source publisher. Listings imported from github.com/IvanMurzak — credited to the original author with their license.

↗ github.com/IvanMurzak
60+ results
Self-run
MCP

Unity AI ParticleSystem

MCP Tools for Unity Particle System — create and edit particle effects with AI.

0
22
Free
Self-run
MCP

Unity AI ProBuilder

MCP Tools for Unity ProBuilder — model and edit meshes with AI.

0
18
Free
Self-run
SKILL

Assets Copy

Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.

0
18
Free
Self-run
SKILL

Package Remove

Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.

0
14
Free
Self-run
SKILL

Profiler Get Status

Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.

0
17
Free
Self-run
SKILL

Assets Prefab Open

Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.

0
18
Free
Self-run
SKILL

Profiler Capture Frame

Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.

0
19
Free
Self-run
SKILL

Github Pr Review Fix

Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.

0
18
Free
Self-run
SKILL

Object Modify

Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.

0
14
Free
Self-run
MCP

Unreal MCP

AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server

0
13
Free
Self-run
SKILL

Package Search

Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. Returns available versions and installation status. Online mode fetches exact matches from the live registry then supplements with cached substring matches.

0
13
Free
Self-run
SKILL

Profiler Enable Module

Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.

0
16
Free
Self-run
MCP

Unity AI Tools Template

Unity MCP Tool template project

0
20
Free
Self-run
SKILL

Profiler Get Rendering Stats

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

0
19
Free
Self-run
SKILL

Assets Refresh

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

0
20
Free
Self-run
SKILL

Object Get Data

Get serialized data for a Unity `UnityEngine.Object` — all serializable fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Pair with 'object-modify' when you need to write back.

0
16
Free
Self-run
MCP

Godot MCP

Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

0
22
Free
Self-run
MCP

GameDev MCP Server

Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP

0
11
Free
Self-run
SKILL

Gameobject Component Modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.

0
15
Free
Self-run
SKILL

Assets Shader Get Data

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' with `t:Shader` or 'assets-shader-list-all' to locate the shader first.

0
17
Free
Self-run
SKILL

Assets Material Create

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`.

0
17
Free
Self-run
MCP

MCP Plugin Dotnet

.NET MCP bridge: expose app methods/data as MCP tools, prompts, and resources via an in-app plugin + lightweight server (SignalR; stdio/http).

0
16
Free
Self-run
SKILL

Package List

List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.

0
18
Free
Self-run
MCP

Unity MCP

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.

0
24
Free
Self-run
SKILL

Gameobject Create

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.

0
17
Free
Self-run
SKILL

Editor Application Set State

Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.

0
16
Free
Self-run
SKILL

Profiler Get Memory Stats

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

0
15
Free
Self-run
SKILL

Assets Find Built In

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

0
17
Free
Self-run
SKILL

Assets Find

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

0
19
Free
Self-run
SKILL

Profiler Get Script Stats

Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.

0
18
Free
Self-run
SKILL

Assets Create Folder

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

0
16
Free
Self-run
SKILL

Editor Selection Set

Set the current Selection in the Unity Editor to the provided objects. All `ObjectRef`s must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first.

0
16
Free
Self-run
SKILL

Editor Selection Get

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.

0
17
Free
Self-run
SKILL

Gameobject Component Get

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'gameobject-find' to list components first.

0
20
Free
Self-run
SKILL

Assets Prefab Instantiate

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.

0
18
Free
Self-run
MCP

Unity AI Cinemachine

MCP Tools for Unity Cinemachine — author and edit virtual cameras with AI.

0
9
Free
Self-run
SKILL

Assets Get Data

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

0
21
Free
Self-run
SKILL

Gameobject Set Parent

Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.

0
18
Free
Self-run
SKILL

Gameobject Component Add

Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.

0
16
Free
Self-run
SKILL

Assets Delete

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

0
14
Free
Self-run
SKILL

Assets Modify

Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.

0
20
Free
Self-run
SKILL

Console Clear Logs

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.

0
16
Free
Self-run
SKILL

Editor Application Get State

Return the current state of `UnityEditor.EditorApplication` — playmode, paused state, compilation state, and related flags.

0
19
Free
Self-run
SKILL

Assets Shader List All

List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.

0
15
Free
Self-run
SKILL

Console Get Logs

Retrieve Unity Editor logs from the MCP plugin's `LogCollector`, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.

0
18
Free
Self-run
SKILL

Assets Prefab Save

Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.

0
16
Free
Self-run
SKILL

Assets Prefab Create

Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.

0
17
Free
Self-run
SKILL

Package Add

Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.

0
16
Free
Self-run
SKILL

Gameobject Duplicate

Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. Marks each affected scene as dirty after duplication. Use 'gameobject-find' to locate the source GameObjects first.

0
16
Free
Self-run
MCP

Unity AI Animation

MCP Tools for Unity Animation — create and edit clips and animators with AI.

0
18
Free
Self-run
SKILL

Gameobject Component Destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

0
16
Free
Self-run
SKILL

Gameobject Find

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via `paths` or `viewQuery`.

0
17
Free
Self-run
SKILL

Ping

Lightweight readiness probe. Returns the input `message` echoed back, or `'pong'` when omitted. Useful for CLI health checks and SignalR connectivity smoke tests.

0
18
Free
Self-run
SKILL

Gameobject Destroy

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.

0
18
Free
Self-run
SKILL

Assets Prefab Close

Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first.

0
16
Free
Self-run
SKILL

Gameobject Modify

Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects. Three modification surfaces are available per GameObject (gameObjectDiffs, pathPatchesPerGameObject, jsonPatchesPerGameObject) — see the skill body for details.

0
20
Free
Self-run
SKILL

Gameobject Component List All

List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.

0
17
Free
Self-run
SKILL

Profiler Clear Data

Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.

0
19
Free
Self-run
SKILL

Build Cli

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

0
19
Free
Self-run
SKILL

Assets Move

Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

0
19
Free