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MCP verified MIT Self-run

Godot Mcp Docs

mcp-nihilantropy-godot-mcp-docs · by Nihilantropy

MCP server for godot docs

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Install

$ agentstack add mcp-nihilantropy-godot-mcp-docs

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/mcp-nihilantropy-godot-mcp-docs)

Reliability & compatibility

✓ Security review passed
0 installs to date
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○ stale · 1y ago

Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Godot MCP Documentation Server

[](https://www.docker.com/) [](https://godotengine.org/) [](https://modelcontextprotocol.io/) [](https://opensource.org/licenses/MIT)

A Model Context Protocol (MCP) server that provides AI assistants with access to the complete Godot Engine documentation, helping developers with Godot development by serving documentation directly to LLMs.

Purpose

This server bridges the gap between AI assistants and Godot documentation, allowing developers to get instant, accurate answers about Godot classes, tutorials, and features without leaving their AI chat interface.

Deployment

  1. Clone the repository:

``bash git clone https://github.com/Nihilantropy/godot-mcp-docs.git cd godot-mcp-docs ``

  1. Build the Docker image:

``bash docker build -f deploy/Dockerfile -t godot-mcp-docs:local . ``

  1. Configure your MCP client (Claude Desktop example):

``json { "mcpServers": { "godot-mcp-docs": { "command": "docker", "args": [ "run", "--rm", "-i", "godot-mcp-docs:local" ] } } } ``

Documentation Structure

The server provides access to the complete official Godot documentation with this structure:

docs/
├── _styleguides
├── _tools
│   └── redirects
├── about
├── classes
├── community
│   └── asset_library
├── contributing
│   ├── development
│   │   ├── compiling
│   │   ├── configuring_an_ide
│   │   ├── core_and_modules
│   │   ├── debugging
│   │   │   └── vulkan
│   │   ├── editor
│   │   └── file_formats
│   ├── documentation
│   └── workflow
├── getting_started
│   ├── first_2d_game
│   ├── first_3d_game
│   ├── introduction
│   └── step_by_step
├── img
└── tutorials
    ├── 2d
    ├── 3d
    │   ├── global_illumination
    │   ├── particles
    │   └── procedural_geometry
    ├── animation
    ├── assets_pipeline
    │   ├── escn_exporter
    │   └── importing_3d_scenes
    ├── audio
    ├── best_practices
    ├── editor
    ├── export
    ├── i18n
    ├── inputs
    ├── io
    ├── math
    ├── migrating
    ├── navigation
    ├── networking
    ├── performance
    │   └── vertex_animation
    ├── physics
    │   └── interpolation
    ├── platform
    │   ├── android
    │   ├── ios
    │   └── web
    ├── plugins
    │   └── editor
    ├── rendering
    ├── scripting
    │   ├── c_sharp
    │   │   └── diagnostics
    │   ├── cpp
    │   ├── debug
    │   ├── gdextension
    │   └── gdscript
    ├── shaders
    │   ├── shader_reference
    │   └── your_first_shader
    ├── ui
    └── xr

Available Tools

  • get_documentation_tree() - Get a tree-style overview of the entire documentation structure
  • get_documentation_file(file_path: str) - Retrieve the content of specific documentation files

Sample Usage

Explore documentation structure:

What documentation is available for Godot?

Get specific class documentation:

Show me the documentation for CharacterBody2D

Learn about tutorials:

What tutorials are available for 2D game development?

Get specific tutorial content:

Show me the first 2D game tutorial

Compare classes:

What's the difference between Node2D and CharacterBody2D?

Recommended System Prompt

For optimal results when working with Godot, use this system prompt:

> "When working with Godot game development questions, always search for the latest available documentation using the godot-mcp-docs tools. Start with get_documentation_tree() to understand the documentation structure, then use get_documentation_file() to retrieve specific information about classes, tutorials, or features. Prioritize official Godot documentation over general knowledge when providing Godot-related assistance."

Screenshots

MCP Integration in Claude Desktop

Documentation Access Example

Updating Documentation

To update to a newer version of Godot documentation:

Option 1: Rebuild the image

docker build -f deploy/Dockerfile -t godot-mcp-docs:local . --no-cache

Option 2: Update manually inside container

docker run -it --entrypoint /bin/bash godot-mcp-docs:local
# Inside container:
python docs_converter/godot_docs_converter.py
tree docs/. > docs/docs_tree.txt

License

This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.

The Godot documentation content follows the original Godot documentation licensing:

  • Documentation content (excluding classes/ folder): CC BY 3.0
  • Class reference files (classes/ folder): MIT License
  • Attribution: "Juan Linietsky, Ariel Manzur and the Godot community"

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.