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MCP verified MIT Self-run

SpriteCook

mcp-spritecook-skills · by SpriteCook

Generate game sprites and assets from text prompts for game development.

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Install

$ agentstack add mcp-spritecook-skills

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.2.8 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.2.8. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

SpriteCook Agent Skills

Agent skills for SpriteCook - AI-powered game asset generation. These skills teach AI coding agents how to generate pixel art and detailed/HD game art, plus animate existing assets with SpriteCook's MCP tools.

Skills follow the open Agent Skills standard and work across all compatible editors.

Available Skills

spritecook-workflow-essentials

Shared workflow rules for SpriteCook:

  • Check credits before larger runs
  • Prefer presigned download URLs
  • Save reusable asset_id values in a local manifest
  • Import local image data with import_asset
  • Rename useful assets with update_asset_label
  • Use smart_crop_mode="tightest" by default
  • Use gemini-3.1-flash-image-preview as the recommended default model

spritecook-generate-sprites

Still-image generation guidance:

  • Generate production-ready pixel art or detailed/HD assets
  • Choose the right mode, model, and crop settings
  • Keep style consistency with reference_asset_id
  • Use edit_asset_id only when modifying an existing SpriteCook asset

spritecook-animate-assets

Animation workflow guidance:

  • Import local images with import_asset, then animate by asset_id
  • Use remove_background for transparent cutouts when needed
  • Use edge_margin=6 by default for safer framing
  • Write grounded, character-specific motion prompts
  • Use auto_enhance_prompt=true when simple prompts like Idle or Attack are enough

spritecook-use-assets-in-godot

Godot export workflow guidance:

  • Export completed character animation runs into Godot 4.x projects
  • Materialize SpriteCook MCP text_files and asset_downloads manifests
  • Set up SpriteFrames importer files and ready-to-test player scenes
  • Use AnimatedSprite2D for platformer exports and AnimatedSprite3D for top-down/isometric exports

Installation

Quick install (all compatible editors)

npx skills add spritecook/skills

With SpriteCook CLI (also sets up MCP connection)

npx spritecook-mcp setup

Prerequisites

You need the SpriteCook MCP server connected to your editor. The skill tells your AI agent how to use SpriteCook, but the MCP connection provides the actual tools.

Set up MCP + skill in one step:

npx spritecook-mcp setup

Or see spritecook.ai for manual setup instructions.

Supported Editors

Works with any editor that supports the Agent Skills standard:

  • Cursor
  • VS Code (GitHub Copilot)
  • Claude Code
  • Claude Desktop
  • Antigravity
  • Codex
  • Windsurf
  • And more

License

MIT

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.2.8 Imported from the upstream source.