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MCP verified MIT Self-run

Unreal Engine Mcp Codex

mcp-wildcake-unreal-engine-mcp-codex · by WildCake

Production-grade Codex skill for official Unreal Engine 5.8+ MCP integration.

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Install

$ agentstack add mcp-wildcake-unreal-engine-mcp-codex

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/mcp-wildcake-unreal-engine-mcp-codex)

Reliability & compatibility

✓ Security review passed
0 installs to date
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● 3mo ago

Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Unreal Engine MCP for Codex

Codex skill for driving Unreal Engine 5.8+ through Epic's official ModelContextProtocol Unreal MCP server.

This repository packages a Codex plugin and skill that helps an agent:

  • Configure Unreal Engine 5.8+ ModelContextProtocol for Codex.
  • Connect Codex to the local streamable HTTP MCP endpoint.
  • Inspect and mutate a live Unreal Editor project safely.
  • Use Unreal MCP tool-search mode correctly: list_toolsets, describe_toolset, call_tool.
  • Troubleshoot missing toolsets, stale registry state, port conflicts, and editor hangs.
  • Author new Unreal ToolsetRegistry toolsets.
  • Create and review Unreal Agent Skills inside a UE project or plugin.

Install

Plugin install

Install this repository as a Codex plugin when your Codex surface supports local or GitHub plugin sources. The plugin manifest lives at:

.codex-plugin/plugin.json

The plugin declares the unreal-mcp dependency in skills/unreal-engine-mcp-codex/agents/openai.yaml and includes a project-scoped config example at .codex/config.toml.example.

Raw skill install

For surfaces that only support raw skills, copy skills/unreal-engine-mcp-codex into your Codex skills directory:

Copy-Item -Recurse .\skills\unreal-engine-mcp-codex "$env:USERPROFILE\.codex\skills\unreal-engine-mcp-codex"

Then start a new Codex session and use:

Use $unreal-engine-mcp-codex to connect this Unreal project to Codex through official UE MCP.

Unreal Setup Summary

In Unreal Editor 5.8+:

  1. Enable the Unreal MCP / ModelContextProtocol plugin.
  2. Start the server:
ModelContextProtocol.StartServer
  1. Generate Codex config:
ModelContextProtocol.GenerateClientConfig Codex

Or add the streamable HTTP server manually:

codex mcp add unreal-mcp --url http://127.0.0.1:8000/mcp

The skill contains detailed setup and troubleshooting under skills/unreal-engine-mcp-codex/references/.

Headless Runners

The skill prefers unattended command-line execution for build, test, validation, and cook work that does not need live editor state:

python .\skills\unreal-engine-mcp-codex\scripts\check_unreal_mcp.py --path .
python .\skills\unreal-engine-mcp-codex\scripts\run_unreal_automation.py --project . --editor-cmd "C:\Path\To\UnrealEditor-Cmd.exe" --tests Project
python .\skills\unreal-engine-mcp-codex\scripts\run_unreal_python.py --project . --editor-cmd "C:\Path\To\UnrealEditor-Cmd.exe" --script .\Scripts\validate_content.py
python .\skills\unreal-engine-mcp-codex\scripts\build_unreal.py --project . --engine-root "C:\Program Files\Epic Games\UE_5.8"
python .\skills\unreal-engine-mcp-codex\scripts\cook_unreal.py --project . --engine-root "C:\Program Files\Epic Games\UE_5.8"

Every runner writes logs and a JSON summary. Project runners place output under Saved/AgentRuns/- and use hidden/background process flags on Windows.

Included Files

  • .codex-plugin/plugin.json: Codex plugin manifest.
  • .codex/config.toml.example: Project-scoped Codex MCP config example.
  • SKILL.md: Core trigger and runtime workflow.
  • agents/openai.yaml: UI metadata and unreal-mcp dependency.
  • references/triggers.md: Broad Unreal aliases kept out of the frontmatter description.
  • references/setup-codex.md: UE MCP and Codex TOML setup.
  • references/live-editor-workflow.md: Safe live editor operation pattern.
  • references/operations.md: Console commands and troubleshooting.
  • references/version-matrix.md: UE MCP version and schema drift policy.
  • references/toolset-authoring.md: ToolsetRegistry authoring guide.
  • references/unreal-agent-skills.md: Unreal Agent Skill authoring guide.
  • references/security.md: Recovery and security posture.
  • scripts/check_unreal_mcp.ps1: Windows probe for project/config/endpoint state.
  • scripts/check_unreal_mcp.py: Cross-platform/CI JSON probe.
  • scripts/run_unreal_automation.py: Headless Automation Tests runner.
  • scripts/run_unreal_python.py: Headless Unreal Python commandlet runner.
  • scripts/build_unreal.py: Background UBT build helper.
  • scripts/cook_unreal.py: Background BuildCookRun smoke cook helper.

Upstream

Adapted for Codex from:

  • Epic Games' Unreal Engine Skills for Claude Code plugin: https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin
  • Unreal MCP documentation: https://dev.epicgames.com/documentation/unreal-engine/unreal-mcp-in-unreal-editor
  • OpenAI Codex MCP documentation: https://developers.openai.com/codex/mcp

This repository is not affiliated with Epic Games or OpenAI. Epic's original MIT notice is preserved in skills/unreal-engine-mcp-codex/LICENSE-EPIC-MIT.txt.

License

MIT. See LICENSE.

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.