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Aseprite Mcp Pro

mcp-youichi-uda-aseprite-mcp-pro · by youichi-uda

Aseprite MCP Pro — AI-powered pixel art creation for Aseprite via Model Context Protocol. 121 tools for sprites, drawing, animation, palettes, export, and Godot integration.

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Install

$ agentstack add mcp-youichi-uda-aseprite-mcp-pro

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access Used
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Aseprite MCP Pro

AI-powered pixel art creation with Aseprite via the Model Context Protocol.

96 tools for complete control over sprites, layers, animations, palettes, and export — with built-in Godot Engine integration.

What is Aseprite MCP Pro?

Aseprite MCP Pro connects AI assistants (Claude, etc.) directly to your running Aseprite editor. The AI can create sprites, draw pixel art, manage animations, manipulate palettes, and export for game engines — all through natural language.

Tool Categories

| Category | Tools | Description | |----------|-------|-------------| | Sprite | 12 | Create, open, save, resize, crop, screenshot | | Layer | 10 | Full layer stack control with groups and blend modes | | Frame | 8 | Animation frame management and duration | | Cel | 5 | Cel positioning, opacity, linking | | Drawing | 13 | Pixels, lines, rectangles, ellipses, flood fill, brush strokes | | Selection | 7 | Rectangle, ellipse, by-color, invert | | Palette | 10 | Full palette manipulation, auto-generate | | Tag | 6 | Animation tags with direction and repeat | | Slice | 5 | Named regions, 9-patch, pivot points | | Tilemap | 5 | Tilemap layers and tileset management | | Export | 6 | PNG, sprite sheets, GIF, per-layer, per-tag | | Godot | 8 | SpriteFrames .tres, AtlasTexture, TileSet generation | | Analysis | 5 | Color stats, frame diff, animation validation |

Architecture

AI Client (Claude Code, etc.)
    ↕ stdio / MCP Protocol
Node.js MCP Server
    ↕ WebSocket
Aseprite Lua Extension (this repo)
    ↕ Aseprite Scripting API
Aseprite Editor

Installation

Free Version (Extension Only)

This repository contains the Aseprite Lua extension. To use it, you need the MCP server component.

  1. Download or clone this repository
  2. Copy the extension/ folder to your Aseprite extensions directory:
  • Windows: %APPDATA%\Aseprite\extensions\aseprite-mcp-pro\
  • macOS: ~/Library/Application Support/Aseprite/extensions/aseprite-mcp-pro/
  • Linux: ~/.config/aseprite/extensions/aseprite-mcp-pro/
  1. Restart Aseprite

Full Version (Extension + Server)

Get the complete package with the MCP server at:

Buy Me a Coffee (coming soon)

Godot Integration

Works alongside Godot MCP Pro for a complete AI-driven game art pipeline:

  1. Create & animate sprites in Aseprite via AI
  2. Auto-export sprite sheets + .tres SpriteFrames resources
  3. Import directly into your Godot project

Related Projects

License

MIT

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.