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SKILL verified MIT Self-run

Asset Pipeline Automation

skill-0xheycat-isometric-game-skills-asset-pipeline-automation · by 0xheycat

Use when automating the path from generated sprites to a shipped atlas + map so re-generating art does not mean hours of manual rework.

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Install

$ agentstack add skill-0xheycat-isometric-game-skills-asset-pipeline-automation

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Asset Pipeline Automation

Overview

Manual asset handling does not scale past a few sprites. This skill builds a one-command pipeline: clean -> pack atlas -> emit JSON -> validate, so artists regenerate and the game just updates.

When to Use

  • You regenerate assets often and redo packing by hand.
  • Atlas/JSON drifts out of sync with the sprites.
  • You want a reproducible build step for art.

Process

  1. Define input (raw generated sprites) and output (atlas + JSON + map) folders.
  2. Script step 1: background cleanup (see transparent-cutout-cleanup).
  3. Script step 2: atlas packing + JSON (see spritesheet-atlas-packing).
  4. Script step 3: validate every referenced sprite exists in the atlas.
  5. Make it one command (npm run assets) and idempotent.
  6. Fail loudly if a sprite is missing or an anchor is undefined.
  7. Run it in CI so broken assets never ship.
npm run assets   # clean -> pack -> emit json -> validate

Rationalizations (Stop Lying to Yourself)

| Excuse | Reality | |---|---| | "Packing by hand is fine for now" | It will not be fine at 100 sprites. Automate early. | | "I will validate manually" | Manual validation misses one sprite and ships a hole. Automate the check. |

Red Flags - STOP if you catch yourself:

  • Manual atlas packing on every art change.
  • Atlas and JSON drifting out of sync.
  • No validation that referenced sprites exist.

Verification

You are NOT done until every box is checked:

  • [ ] One command rebuilds atlas + JSON from raw sprites.
  • [ ] Pipeline validates all references and fails loudly.
  • [ ] Build is idempotent and runs in CI.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.