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0xheycat

21 listings · 0 installs

Open-source publisher. Listings imported from github.com/0xheycat — credited to the original author with their license.

↗ github.com/0xheycat
21 results
Self-run
SKILL

Godot4 Isometric Tilemap

Use when setting up correct 2:1 isometric rendering in Godot 4 with TileMapLayer + Y-sort, mapping this repo's engine-agnostic grid math and depth rules onto Godot's native APIs.

0
4
Free
Self-run
SKILL

Isometric Grid Math

Use when converting between grid coordinates and screen pixels in a 2:1 isometric projection, including screen-to-grid for mouse picking.

0
8
Free
Self-run
SKILL

Canvas2d Isometric Renderer

Use when building a Canvas 2D renderer that draws an isometric tilemap and sprites efficiently with correct ordering.

0
6
Free
Self-run
SKILL

Spritesheet Atlas Packing

Use when packing many isometric sprites into a texture atlas with a JSON map so the engine draws from one image with correct frame coordinates.

0
6
Free
Self-run
SKILL

Isometric Character Sprites

Use when generating isometric characters in consistent 8 directions with a fixed feet-anchor for movement and depth sorting.

0
6
Free
Self-run
SKILL

Isometric Building Sprites

Use when generating isometric buildings (houses, barns, shops) that sit on a defined tile footprint and depth-sort correctly with characters.

0
8
Free
Self-run
SKILL

Isometric Object Sprites

Use when generating isolated isometric props (trees, rocks, bushes, stumps) that drop cleanly onto tiles with correct scale and a transparent background.

0
3
Free
Self-run
SKILL

Tile Picking Interaction

Use when converting a mouse/touch position into the correct isometric tile for selection, highlighting, and placement.

0
8
Free
Self-run
SKILL

Depth Sorting Occlusion

Use when sprites draw in the wrong order so characters appear in front of objects they should be behind in an isometric scene.

0
5
Free
Self-run
SKILL

Comfyui Lowvram Setup

Use when configuring ComfyUI to generate SDXL isometric assets on a 12GB GPU (RTX 3060) without out-of-memory crashes.

0
3
Free
Self-run
SKILL

Isometric Art Direction

Use when starting an isometric project to lock ONE consistent art style (angle, light, palette, scale) before generating any asset.

0
2
Free
Self-run
SKILL

Asset Pipeline Automation

Use when automating the path from generated sprites to a shipped atlas + map so re-generating art does not mean hours of manual rework.

0
6
Free
Self-run
SKILL

Seamless Isometric Terrain

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0
3
Free
Self-run
SKILL

Using Isometric Skills

Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.

0
8
Free
Self-run
SKILL

Tilemap Data Format

Use when designing the map data format (layers, tiles, objects, metadata) so maps are editable, versionable, and engine-agnostic.

0
2
Free
Self-run
SKILL

Camera Pan Zoom Controls

Use when adding pan, zoom, and clamping to an isometric camera so the world stays crisp and within bounds across screen sizes.

0
6
Free
Self-run
SKILL

Canvas Performance Optimization

Use when an isometric Canvas game drops frames, to cut draw calls and allocations and hold a steady 60fps.

0
6
Free
Self-run
SKILL

Animated Sprite Generation

Use when creating looping animated isometric sprites (water, fire, windmills, flags) as frame strips that play back smoothly in-engine.

0
7
Free
Self-run
SKILL

Isometric Pathfinding

Use when units must navigate an isometric grid around obstacles using A* on the walkable layer with correct iso neighbor rules.

0
4
Free
Self-run
SKILL

Transparent Cutout Cleanup

Use when removing backgrounds from generated sprites to get clean alpha edges with no halo, fringe, or leftover background pixels.

0
7
Free
Self-run
SKILL

Autotiling Transitions

Use when making different terrain types (grass, water, sand) blend with automatic edge and corner transition tiles instead of hard seams.

0
3
Free
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