AgentStack
SKILL verified MIT Self-run

Archviz

skill-arjun988-blender-skills-archviz · by arjun988

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

No reviews yet
0 installs
0 views
view→install

Install

$ agentstack add skill-arjun988-blender-skills-archviz

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

Are you the author of Archviz? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Archviz

Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.

When to Use

  • Interior/exterior architectural presentations
  • Real-estate style stills and simple walkthroughs
  • Material/lighting lookdev for spaces

Workflow

CAD/scale check → Greybox → Final modeling → Materials
  → Cameras → Lighting (HDRI + practicals) → Render → Comp

Scale & Modeling

  • Millimeter–meter accuracy where specs exist
  • Straight verticals; controlled bevels on visible edges
  • Separate glass, frames, furniture collections

Cameras

  • Verticals corrected (shift) for exteriors when needed
  • 24–35mm interiors common; avoid extreme wide unless intentional
  • Use camera-cinematography

Lighting

  • HDRI for exteriors / window light
  • Practical lamps as mesh lights
  • Soft GI; avoid game-style single harsh key unless styled

Delivery

  • High-res stills; optional depth/mist for comp
  • compositing for exposure polish
  • Keep layered EXR for revisions

Constraints

MUST DO

  • Verify real-world scale early
  • Lock cameras before heavy grade
  • Keep glass/IOR plausible

MUST NOT DO

  • Game lowpoly shortcuts on hero archviz plates
  • Over-saturate materials

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Archviz Camera | references/archviz-camera.md | When needed | | Archviz Lighting | references/archviz-lighting.md | When needed |

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet — be the first.

Versions

  • v0.1.0 Imported from the upstream source.