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SKILL verified MIT Self-run

Avenox Video

skill-avenoxai-avenoxskills-avenox-video · by avenoxai

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Install

$ agentstack add skill-avenoxai-avenoxskills-avenox-video

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Passed review? Show it. Paste this badge into your README, it links to the public security report.

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-avenoxai-avenoxskills-avenox-video)

Reliability & compatibility

Security review passed
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15d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Avenox Video? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
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About

Avenox Studio — operator router

The fast operator guide for a local-first, agent-operated video pipeline. Everything runs on your own machine: no cloud editor, no upload-to-render.

The human directs and approves quality; the agent runs the pipeline.

Setup

export STUDIO_JOBS="$HOME/video/projects"   # heavy media lives here
export STUDIO_ROOT="/path/to/this/repo"     # scripts, templates, brand

Requirements: macOS (hardware encode via h264_videotoolbox; Apple Silicon for mlx-whisper), ffmpeg, python3, melt/MLT, Node (for HyperFrames). Most of this works on Linux with libx264 and a CUDA whisper build substituted in.

Operating principles

  1. Media discipline. Heavy media NEVER in a cloud-synced folder — sync will

thrash on multi-GB intermediates and can corrupt in-flight writes. Jobs live in $STUDIO_JOBS// (raw/ cut/ graphics/ audio/ outputs/). Your notes system holds only the brain: this system, the brand spec, edit.json plans.

  1. Director loop. Produce a preview (graphics stills + a fast draft

render) → send for notes → only then final render. Never ship a final without sign-off. This is the single most important rule; an agent that renders finals unreviewed will burn hours on a rejected cut.

  1. Brand is a hard constraint, not a suggestion. Read brand/frame.md

before making any graphic. Define it once and lock it. (The reference implementation is deliberately anti-"AI slop": premium editorial, warm paper

  • ink + a single accent, no neon/gradient/glassmorphism/3D-gloss.)
  1. Format: YouTube 16:9 1080p60. Preset in brand/presets/youtube-16x9.json.
  2. Finishing is hybrid. Auto-generate the draft; the same .mlt opens in

Kdenlive or Shotcut for hand-finishing. Don't try to automate taste.

  1. Transcription defaults to LOCAL mlx-whisper with

whisper-large-v3-turbo — fast, free, and strong on non-English audio. Note that most LLM-routing proxies expose no whisper endpoint; if you go remote, use a dedicated speech API.

Scripts (scripts/)

| Script | Does | |---|---| | autocut.sh IN.mp4 [balanced\|aggressive\|conservative] | silence-cut → _cut.xml (Premiere) or --export variants | | transcribe.py IN.mp4 PREFIX | → transcript/PREFIX_timed.json + _narration.txt | | mltgen.py edit.json out.mlt --base | edit-list → MLT project (Kdenlive/Shotcut/melt) | | vrender.sh project.mlt out.mp4 [fast\|quality] | render (fast = HW draft, quality = CRF18 master) | | grabshot.sh | clipboard screenshot → disk | | slides2png.sh | legacy static slides — prefer HyperFrames | | remove-silence.py | standalone silence pass |

The 7 steps

  1. Intake — copy raw → $STUDIO_JOBS//raw/. Confirm the brief and

which segments actually matter.

  1. Rough cutautocut.sh raw.mov balancedcut/screen_cut.mp4;

transcribe.py for the script. Full recipe → avenox-roughcut skill.

  1. Graphics — HyperFrames. Route via the hyperframes skill → usually

motion-graphics (short beats), faceless-explainer (concept stretches), or general-video. Read brand/frame.md first; render animated MP4s into graphics/. Full recipe → avenox-graphics skill.

  1. Assemble — write edit.json (template in templates/edit.json) mixing

cut/*.mp4 + graphics/*.mp4 + music → mltgen.py edit.json project.mlt --base .

  1. Captionstranscribe.py.srt; apply brand/caption-corrections.json

(copy it from caption-corrections.example.json — a find/replace map for terms your ASR reliably mangles). Ship as YouTube CC, not burned-in.

  1. Music — bed under everything, sidechain-duck under voice, target

~-14 LUFS. Track attribution in CREDITS.md.

  1. Exportvrender.sh project.mlt draft.mp4 fastdirector review

vrender.sh … final.mp4 quality → prune scratch files.

Graphics quality bar

HyperFrames clips must obey brand/frame.md. Prefer type-driven, restrained, weighty motion. If a beat doesn't need motion, a clean static frame is fine — don't animate for the sake of animating.

Reference

  • Rough cut: avenox-roughcut · Graphics: avenox-graphics
  • HyperFrames skills: hyperframes (router), hyperframes-cli,

hyperframes-animation, hyperframes-creative, motion-graphics, faceless-explainer, general-video

  • Brand spec: brand/frame.md (fill in from brand/frame.template.md)

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.