Install
$ agentstack add skill-boraoztunc-skills-three ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Three.js for HyperFrames
HyperFrames supports Three.js through its three runtime adapter. The adapter does not own your scene. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact frame.
Contract
- Create the scene, camera, renderer, materials, and assets synchronously when possible.
- Render from HyperFrames time, not wall-clock time.
- Listen for the
hf-seekevent and render exactly that time. - Load models, textures, and HDRIs before render-critical seeking. Do not fetch them at seek time.
- Avoid
requestAnimationFrameorrenderer.setAnimationLoopas the source of truth for render-critical motion.
The adapter sets window.__hfThreeTime and dispatches new CustomEvent("hf-seek", { detail: { time } }) on each seek.
Basic Pattern
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.181.2/+esm";
const canvas = document.getElementById("three-layer");
const renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true });
// Match these to your composition's frame size.
renderer.setSize(1920, 1080, false);
renderer.setPixelRatio(1);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(35, 1920 / 1080, 0.1, 100);
camera.position.set(0, 0, 6);
const mesh = new THREE.Mesh(
new THREE.IcosahedronGeometry(1.4, 4),
new THREE.MeshStandardMaterial({ color: 0x64d2ff, roughness: 0.38 }),
);
scene.add(mesh);
scene.add(new THREE.HemisphereLight(0xffffff, 0x223344, 2));
function renderAt(time) {
mesh.rotation.y = time * 0.7;
mesh.rotation.x = Math.sin(time * 0.6) * 0.16;
renderer.render(scene, camera);
}
window.addEventListener("hf-seek", (event) => {
renderAt(event.detail.time);
});
renderAt(window.__hfThreeTime || 0);
#three-layer {
width: 100%;
height: 100%;
display: block;
}
AnimationMixer Pattern
For GLTF or authored clip animation, seek the mixer directly:
function renderAt(time) {
mixer.setTime(time);
renderer.render(scene, camera);
}
If several mixers exist, seek all of them from the same time.
Good Uses
- Deterministic 3D objects, product spins, particles with seeded data, and shader plates.
- Camera moves derived from
time. - GLTF animation clips when assets are local and loaded before validation completes.
Avoid
- Using
Date.now(),performance.now(), or clock deltas to update scene state. - Leaving render-critical work inside a free-running animation loop.
- Loading remote models or textures at render time.
- Device-pixel-ratio dependent output. Pin renderer size and pixel ratio for video renders.
- Post-processing passes that depend on previous frame history unless you can reconstruct state from time.
Validation
After editing a Three.js composition:
npx hyperframes lint
npx hyperframes validate
Credits And References
- HyperFrames adapter source:
packages/core/src/runtime/adapters/three.ts. - Three.js
WebGLRendererdocs: https://threejs.org/docs/pages/WebGLRenderer.html - Three.js
AnimationMixer.setTime()docs: https://threejs.org/docs/pages/AnimationMixer.html
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: boraoztunc
- Source: boraoztunc/skills
- License: Apache-2.0
- Homepage: https://bookmarker.cc
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.