Install
$ agentstack add skill-carlosziegler-apple-hig-skills-apple-design-spatial ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Apple Spatial and visionOS Design
Apply the skill
Choose the experience’s spatial form and level of immersion based on the task. Read the platform and relevant interaction references. Establish viewing distance, scale behavior, placement, and how people enter, leave, or recenter the experience.
Prefer comfortable indirect interaction and minimal required body movement. Keep essential content discoverable without sustained head or arm movement. Use depth and immersion only where they convey useful meaning, and retain understandable relationships to the environment.
For AR, design tracking, surface discovery, placement, and recovery states. For visionOS, consider Shared Space and Full Space behavior separately. Validate comfort and targeting on the device; label screen-based judgments as provisional.
Topic references
Select the topic that matches the design decision; do not load this entire list by default.
- [Designing for visionOS](references/designing-for-visionos.md)
- [Immersive experiences](references/immersive-experiences.md)
- [Spatial layout](references/spatial-layout.md)
- [Eyes](references/eyes.md)
- [Ornaments](references/ornaments.md)
- [Augmented reality](references/augmented-reality.md)
Source use
These references are original operational summaries of Apple’s public HIG, checked on 2026-09-08. They are guidance for design decisions, not a reproduced manual or a guarantee of App Store acceptance.
Read only the topic references relevant to the current task. Each links to the full official page. Consult that page for exact specifications, platform exceptions, assets, and version-sensitive behavior; use current official developer documentation for APIs and availability. If live documentation is unavailable, state the snapshot date and identify assumptions instead of inventing current requirements.
The user’s product goals, selected framework, and authorized scope remain controlling. Distinguish a source recommendation from a hard platform requirement and from your own proposed implementation.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: CarlosZiegler
- Source: CarlosZiegler/apple-hig-skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.