Apple Design Health
Design Apple health and fitness experiences involving HealthKit, CareKit, ResearchKit, workouts, or Activity rings, with appropriate data-access UX and domain-specific presentation.
Apple Design Connected Technologies
Design Apple HIG experiences for connected technologies such as CarPlay, HomeKit, maps, iCloud, NFC, and iMessage apps or stickers. Use when integration behavior changes the user experience.
Apple Design Media
Design Apple audio, video, live-viewing, haptic, photo-editing, AirPlay, SharePlay, or audio-recognition experiences, including playback transitions and media-specific feedback.
Apple Design Inputs
Design and review Apple app input behavior for gestures, physical keyboards, pointers, Apple Pencil, focus, remotes, device motion, and hardware buttons.
Apple Design Presentation
Choose and review Apple presentation containers: alerts, action sheets, sheets, popovers, panels, windows, and share sheets. Use when interruption, task scope, dismissal, or window behavior matters.
Apple Design Foundations
Design or review the visual foundations of an Apple-platform interface: layout, typography, color, appearance, materials, motion, icons, imagery, branding, and interface writing.
Apple Design Privacy Identity
Design Apple app privacy and identity flows: contextual permissions, account creation and deletion, Sign in with Apple, and in-person ID verification. Focuses on user experience rather than backend security implementation.
Apple Design Accessibility
Design or audit accessible and inclusive Apple-platform interfaces, including VoiceOver, larger text, alternate inputs, motion accommodations, and right-to-left localization.
Apple Design Controls
Choose and specify Apple UI controls for actions, selection, values, text entry, and forms. Use for button semantics, pickers, toggles, fields, sliders, and keyboard behavior.
Apple Design Platforms
Adapt an Apple-platform product for iPadOS, macOS, watchOS, or tvOS, including Mac Catalyst. Use when platform conventions, windowing, viewing distance, and input models affect the design.
Apple Design Principles
Apply Apple’s Human Interface Guidelines design principles to product concepts, design tradeoffs, or interface critiques for Apple platforms. Use for reasoning about experience quality rather than detailed component specifications.
Apple Design System Experiences
Design an Apple app’s experiences outside its main window: widgets, Live Activities, notifications, Control Center controls, Siri, App Shortcuts, App Clips, complications, and Top Shelf.
Apple Design Navigation
Choose or review navigation and search structures for Apple apps, including tabs, sidebars, split views, toolbars, hierarchical browsers, and search placement and scope.
Apple Design Ios
Design, implement, or review iPhone interfaces using Apple’s iOS Human Interface Guidelines. Use for iOS screen structure, touch ergonomics, adaptive behavior, and integration with iPhone system experiences.
Apple Design Patterns
Design common Apple app flows such as onboarding, launching, loading, collaboration, file management, feedback, settings, multitasking, and undo. Use for task behavior across screens and states.
Apple Design Content
Design Apple app content presentation using lists, tables, collections, charts, images, scroll views, labels, gauges, and progress indicators. Use for information display and content interaction.
Apple Design Ai
Design or review generative AI, recommendations, predictions, and machine-learning features in Apple apps, including transparency, correction, feedback, and non-AI fallback behavior.
Apple Design Commerce
Design Apple Pay checkout, in-app purchases and subscriptions, Wallet passes, or Tap to Pay on iPhone merchant experiences using Apple’s commerce HIG guidance.
Apple Design Spatial
Design visionOS, spatial, immersive, or augmented-reality interfaces using Apple HIG guidance for windows, depth, eye targeting, gestures, immersion, and physical comfort.
Apple Design Games
Design or adapt game interfaces for Apple platforms, including onboarding through play, input alternatives, platform-specific controls, accessibility, and Game Center integration.
Apple Design Menus
Design Apple app command menus, context and edit menus, menu bars, Dock menus, and Home Screen quick actions, with discoverable commands and platform-correct organization.