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CarlosZiegler

21 listings · 0 installs

Open-source publisher. Listings imported from github.com/CarlosZiegler — credited to the original author with their license.

↗ github.com/CarlosZiegler
21 results
Self-run
SKILL

Apple Design Health

Design Apple health and fitness experiences involving HealthKit, CareKit, ResearchKit, workouts, or Activity rings, with appropriate data-access UX and domain-specific presentation.

0
0
Free
Self-run
SKILL

Apple Design Connected Technologies

Design Apple HIG experiences for connected technologies such as CarPlay, HomeKit, maps, iCloud, NFC, and iMessage apps or stickers. Use when integration behavior changes the user experience.

0
0
Free
Self-run
SKILL

Apple Design Media

Design Apple audio, video, live-viewing, haptic, photo-editing, AirPlay, SharePlay, or audio-recognition experiences, including playback transitions and media-specific feedback.

0
0
Free
Self-run
SKILL

Apple Design Inputs

Design and review Apple app input behavior for gestures, physical keyboards, pointers, Apple Pencil, focus, remotes, device motion, and hardware buttons.

0
0
Free
Self-run
SKILL

Apple Design Presentation

Choose and review Apple presentation containers: alerts, action sheets, sheets, popovers, panels, windows, and share sheets. Use when interruption, task scope, dismissal, or window behavior matters.

0
0
Free
Self-run
SKILL

Apple Design Foundations

Design or review the visual foundations of an Apple-platform interface: layout, typography, color, appearance, materials, motion, icons, imagery, branding, and interface writing.

0
0
Free
Self-run
SKILL

Apple Design Privacy Identity

Design Apple app privacy and identity flows: contextual permissions, account creation and deletion, Sign in with Apple, and in-person ID verification. Focuses on user experience rather than backend security implementation.

0
0
Free
Self-run
SKILL

Apple Design Accessibility

Design or audit accessible and inclusive Apple-platform interfaces, including VoiceOver, larger text, alternate inputs, motion accommodations, and right-to-left localization.

0
0
Free
Self-run
SKILL

Apple Design Controls

Choose and specify Apple UI controls for actions, selection, values, text entry, and forms. Use for button semantics, pickers, toggles, fields, sliders, and keyboard behavior.

0
0
Free
Self-run
SKILL

Apple Design Platforms

Adapt an Apple-platform product for iPadOS, macOS, watchOS, or tvOS, including Mac Catalyst. Use when platform conventions, windowing, viewing distance, and input models affect the design.

0
0
Free
Self-run
SKILL

Apple Design Principles

Apply Apple’s Human Interface Guidelines design principles to product concepts, design tradeoffs, or interface critiques for Apple platforms. Use for reasoning about experience quality rather than detailed component specifications.

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0
Free
Self-run
SKILL

Apple Design System Experiences

Design an Apple app’s experiences outside its main window: widgets, Live Activities, notifications, Control Center controls, Siri, App Shortcuts, App Clips, complications, and Top Shelf.

0
0
Free
Self-run
SKILL

Apple Design Navigation

Choose or review navigation and search structures for Apple apps, including tabs, sidebars, split views, toolbars, hierarchical browsers, and search placement and scope.

0
0
Free
Self-run
SKILL

Apple Design Ios

Design, implement, or review iPhone interfaces using Apple’s iOS Human Interface Guidelines. Use for iOS screen structure, touch ergonomics, adaptive behavior, and integration with iPhone system experiences.

0
0
Free
Self-run
SKILL

Apple Design Patterns

Design common Apple app flows such as onboarding, launching, loading, collaboration, file management, feedback, settings, multitasking, and undo. Use for task behavior across screens and states.

0
0
Free
Self-run
SKILL

Apple Design Content

Design Apple app content presentation using lists, tables, collections, charts, images, scroll views, labels, gauges, and progress indicators. Use for information display and content interaction.

0
0
Free
Self-run
SKILL

Apple Design Ai

Design or review generative AI, recommendations, predictions, and machine-learning features in Apple apps, including transparency, correction, feedback, and non-AI fallback behavior.

0
0
Free
Self-run
SKILL

Apple Design Commerce

Design Apple Pay checkout, in-app purchases and subscriptions, Wallet passes, or Tap to Pay on iPhone merchant experiences using Apple’s commerce HIG guidance.

0
0
Free
Self-run
SKILL

Apple Design Spatial

Design visionOS, spatial, immersive, or augmented-reality interfaces using Apple HIG guidance for windows, depth, eye targeting, gestures, immersion, and physical comfort.

0
0
Free
Self-run
SKILL

Apple Design Games

Design or adapt game interfaces for Apple platforms, including onboarding through play, input alternatives, platform-specific controls, accessibility, and Game Center integration.

0
0
Free
Self-run
SKILL

Apple Design Menus

Design Apple app command menus, context and edit menus, menu bars, Dock menus, and Home Screen quick actions, with discoverable commands and platform-correct organization.

0
0
Free
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