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SKILL verified Apache-2.0 Self-run

Using Cesiumjs Skills

skill-cesiumgs-cesiumjs-skills-using-cesiumjs-skills · by CesiumGS

Use when starting any conversation involving CesiumJS development - provides orientation on available domain skills and how they activate

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Install

$ agentstack add skill-cesiumgs-cesiumjs-skills-using-cesiumjs-skills

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

CesiumJS Skills Orientation

This plugin provides 14 domain skills covering CesiumJS v1.142 (~550 public symbols). Skills activate passively via description matching — no explicit invocation is required.

Available Skills

| Skill | Use when... | |---|---| | cesiumjs-viewer-setup | Initializing a CesiumJS app, configuring widgets, setting Ion tokens, bootstrapping a globe | | cesiumjs-camera | Positioning the camera, flyTo animations, constraining navigation, entity tracking | | cesiumjs-entities | Adding points/labels/models/polygons, loading GeoJSON/KML/CZML/GPX data through the high-level DataSource layer | | cesiumjs-3d-tiles | Loading tilesets, MVT as runtime 3D Tiles, styling features, querying metadata, voxels, point clouds, clipping | | cesiumjs-imagery | Adding/swapping base map layers, configuring imagery providers, split-screen comparisons | | cesiumjs-terrain-environment | Configuring terrain, querying heights, atmosphere/sky/fog/lighting/shadows, panoramas | | cesiumjs-primitives | Performance-critical static geometry, custom shapes, batching, BufferPrimitive collections, GeoJsonPrimitive | | cesiumjs-materials-shaders | Fabric materials, ImageBasedLighting, post-processing effects, bloom, tonemapping | | cesiumjs-custom-shader | Writing GLSL shader bodies for Model/Cesium3DTileset/VoxelPrimitive; reading feature IDs or structural metadata inside a shader | | cesiumjs-time-properties | Time-dynamic entity attributes, simulation clock, interpolation, sampled/callback properties | | cesiumjs-spatial-math | Coordinate conversions, ellipsoid geometry, model matrices, intersection tests, projections | | cesiumjs-interaction | User clicks on the globe, multi-modifier input actions, entity/feature selection, hover effects, drag interactions | | cesiumjs-models-particles | glTF/GLB model loading, edge display modes, animations, particle effects (fire, smoke) | | cesiumjs-core-utilities | HTTP requests via Resource, Color, Event, error handling, helper functions |

Cross-Domain Questions

When a question spans multiple domains, consult docs/DOMAINS.md — the definitive ownership map assigning every public CesiumJS class, function, and enum to exactly one skill.

Runtime Verification

Chrome DevTools MCP is available for browser-based iteration: console error checking, network inspection, screenshots, and Lighthouse audits.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.