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SKILL verified MIT Self-run

Maui App Lifecycle

skill-davidortinau-maui-skills-maui-app-lifecycle · by davidortinau

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Install

$ agentstack add skill-davidortinau-maui-skills-maui-app-lifecycle

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

.NET MAUI App Lifecycle

Critical Behavioral Gotchas

⚠️ Resumed ≠ first launch

Resumed only fires when returning from the Stopped state. On first launch the sequence is CreatedActivatedResumed is never called.

// ❌ Putting initialization logic in OnResumed — won't run on first launch
protected override void OnResumed()
{
    LoadUserProfile();  // Skipped on cold start!
}

// ✅ Use OnActivated for logic that must run on every foreground entry
protected override void OnActivated()
{
    LoadUserProfile();  // Runs on both first launch and resume
}

⚠️ Deactivated ≠ Stopped

A dialog, split-screen, or notification pull-down triggers Deactivated without Stopped. Don't save heavy state on Deactivated — the app may never actually background.

// ❌ Heavy save on every deactivation — fires too often
protected override void OnDeactivated()
{
    await SaveAllDataToDatabase();  // Wasteful for a dialog appearance
}

// ✅ Save state only when truly backgrounded
protected override void OnStopped()
{
    await SaveAllDataToDatabase();
}

⚠️ Android back button skips Stopped

On Android, pressing the hardware back button may call Destroying without Stopped if the activity finishes. Critical save logic in OnStopped alone can be missed.

// ✅ Save in both Stopped and Destroying for safety on Android
protected override void OnStopped()
{
    base.OnStopped();
    SaveDraft();
}

protected override void OnDestroying()
{
    base.OnDestroying();
    SaveDraft();  // Catches Android back-button finish
}

⚠️ Multiple windows fire independently

On iPad, Mac Catalyst, and desktop Windows, each Window instance fires its own lifecycle events independently. Don't assume a single global lifecycle.

Performance: Keep Handlers Fast

Long-running work in lifecycle handlers causes ANR kills on Android (5s timeout) and watchdog kills on iOS (limited background time).

// ❌ Blocking the lifecycle handler
protected override void OnStopped()
{
    Thread.Sleep(3000);  // ANR on Android!
    SaveData();
}

// ✅ Fire-and-forget or use a brief async save
protected override void OnStopped()
{
    base.OnStopped();
    Preferences.Set("draft_text", _viewModel.DraftText);  // Fast, synchronous
}

For larger state, use SecureStorage or file-based serialization — but keep it under 1–2 seconds.

iOS Scene Lifecycle

iOS 13+ uses the scene lifecycle (SceneWillConnect, etc.). Older delegate methods are still forwarded by MAUI, but you should target scene-based APIs for modern iOS.

State Preservation Checklist

  • [ ] Transient UI state (scroll position, draft text) saved in OnStopped
  • [ ] State restored in OnResumed — not in OnActivated (avoid double-restore)
  • [ ] No heavy I/O in OnDeactivated — it fires too frequently
  • [ ] Android: critical save logic also in OnDestroying (back-button case)
  • [ ] Lifecycle handlers complete in under 2 seconds
  • [ ] Multi-window apps handle per-window state independently

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.