Install
$ agentstack add skill-duolahypercho-gauntlet-loop-gauntlet-loop ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Gauntlet Loop
This is a game skill. Pure prompt. No functions.
On invoke you are building a game to the level of a named reference game. Fill the three-paragraph aim prompt, then run it. Do not paste it for the user. Do not build a capture suite, state machine, or scoring framework around it. The prompt is the method.
- Read [AGENTS.md](AGENTS.md) — the prompt + game defaults + what not to invent.
- Read the harness overlay for loop verbs only:
- Claude Code → [CLAUDE.md](CLAUDE.md) (
/loop,ultracode) - Codex → [CODEX.md](CODEX.md) (
/goal)
- Infer nouns from
$ARGUMENTS/ the message. Default domain = game. One question max ifTHINGis missing. - Fill → execute on the game → keep going until the human stops you.
/gauntlet-loop a COD-style FPS in ThreeJS
/gauntlet-loop Hades-like roguelike in Godot
/gauntlet-loop Brotato-like arena survivor in Godot
Art for the game (not instead of the game)
| Need | Tool | Doc | |---|---|---| | Sprites, textures, UI pixels, concepts | Image gen | [ASSETS.md](ASSETS.md) | | 2D hero/monsters (Brotato-like) | Image gen sprite factory (style lock → hero → batch → import) | [ASSETS.md](ASSETS.md) | | Real meshes, GLB/FBX, 3D props/weapons | Blender MCP | [BLENDERMCP.md](BLENDERMCP.md) + [ASSETS.md](ASSETS.md) |
Critic grades in-game frames vs the real reference game. Art tools only close asset gaps — then wire into the playable build. For 2D sprite games, characters/monsters are image-gen sprites with one locked art language — not Blender, not procedural ovals.
Do not
- Treat this as a generic site/deck skill — games first
- Dump the prompt and stop — you run it
- Invent tools, harnesses, contracts, or round machinery
- Soften the critic / lower the reference / invent a stop condition
- End after one cycle and ask whether to continue
- Mix harness verbs (
/loopon Codex,/goalon Claude,ultracodeon Codex) - Lag the game out with capture farms / headless engine spam — the game stays playable
- Replace the game loop with endless image-gen or Blender-only rounds
Fills: [examples.md](examples.md)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: duolahypercho
- Source: duolahypercho/gauntlet-loop
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.