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SKILL verified MIT Self-run

Gsp Subagent Build Loop

skill-mike007jd-game-superpowers-gsp-subagent-build-loop · by mike007jd

Use when game implementation should default to a builder-reviewer-verifier loop instead of one monolithic pass.

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Install

$ agentstack add skill-mike007jd-game-superpowers-gsp-subagent-build-loop

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Game Subagent Build Loop

Goal

Turn a game build into a default multi-agent workflow: builder, reviewer, verifier. The goal is stronger and more stable output from one user prompt, not thrift.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present subagent build loop plan in conversation.
  • minimal or full: write docs/game-studio/subagent-build-loop.md.

Default loop

For each meaningful build task or end-to-end slice:

  1. Dispatch a builder subagent to implement the slice.
  2. Dispatch a reviewer subagent using gsp-build-review.
  3. Dispatch a verifier subagent using gsp-playability-verifier.
  4. If review or verification fails, send the builder back with the concrete findings.
  5. Repeat until the slice is acceptable or the blocker should be surfaced to the user.

Parallel policy

Parallel builders are allowed only when ownership is disjoint. Examples: core loop vs HUD, feedback vs content pass, gameplay slice vs menus. Do not parallelize builders that fight over the same files or architectural choices.

Quality policy

  • benchmark and showcase builds should prefer this loop by default
  • greenfield polished-prototype work should usually prefer this loop
  • live-risky work may still use a tighter reviewer / verifier loop with smaller tasks

Important

Do not claim completion after the builder finishes. Review and verification are expected to find problems.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.