Install
$ agentstack add skill-f-amine-vibe-stack-remotion-best-practices ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
When to use
Use this skills whenever you are dealing with Remotion code to obtain the domain-specific knowledge.
New project setup
When in an empty folder or workspace with no existing Remotion project, scaffold one using:
npx create-video@latest --yes --blank --no-tailwind my-video
Replace my-video with a suitable project name.
Designing a video
Animate properties using useCurrentFrame() and interpolate(). Use Easing to customize the timing of the animation.
import { useCurrentFrame, Easing } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
});
return Hello World!;
};
CSS transitions or animations are FORBIDDEN - they will not render correctly. Tailwind animation class names are FORBIDDEN - they will not render correctly.
Place assets in the public/ folder at your project root.
Use staticFile() to reference files from the public/ folder.
Add images using the `` component:
import { Img, staticFile } from "remotion";
export const MyComposition = () => {
return ;
};
Add videos using the ` component from @remotion/media`:
import { Video } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return ;
};
Add audio using the ` component from @remotion/media`:
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return ;
};
Assets can be also referenced as remote URLs:
import { Video } from "@remotion/media";
export const MyComposition = () => {
return
};
To delay content wrap it in ` and use from. To limit the duration of an element, use durationInFrames of . by default is an absolute fill. For inline content, use layout="none"`.
import { Sequence } from "remotion";
export const Title = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
});
return Title;
};
export const Subtitle = () => {
return Subtitle;
};
const Main = () => {
const {fps} = useVideoConfig();
return (
);
}
The width, height, fps, and duration of a video is defined in src/Root.tsx:
import { Composition } from "remotion";
import { MyComposition } from "./MyComposition";
export const RemotionRoot = () => {
return (
);
};
Metadata can also be calculated dynamically:
import { Composition, CalculateMetadataFunction } from "remotion";
import { MyComposition, MyCompositionProps } from "./MyComposition";
const calculateMetadata: CalculateMetadataFunction = async ({ props, abortSignal }) => {
const data = await fetch(`https://api.example.com/video/${props.videoId}`, {
signal: abortSignal,
}).then((res) => res.json());
return {
durationInFrames: Math.ceil(data.duration * 30),
props: {
...props,
videoUrl: data.url,
},
width: 1080,
height: 1080,
};
};
export const RemotionRoot = () => {
return (
);
};
Starting preview
Start the Remotion Studio to preview a video:
npx remotion studio
Optional: one-frame render check
You can render a single frame with the CLI to sanity-check layout, colors, or timing. Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.
npx remotion still [composition-id] --scale=0.25 --frame=30
At 30 fps, --frame=30 is the one-second mark (--frame is zero-based).
Captions
When dealing with captions or subtitles, load the [./rules/subtitles.md](./rules/subtitles.md) file for more information.
Using FFmpeg
For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./rules/ffmpeg.md](./rules/ffmpeg.md) file for more information.
Silence detection
When needing to detect and trim silent segments from video or audio files, load the [./rules/silence-detection.md](./rules/silence-detection.md) file.
Audio visualization
When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./rules/audio-visualization.md](./rules/audio-visualization.md) file for more information.
Sound effects
When needing to use sound effects, load the [./rules/sfx.md](./rules/sfx.md) file for more information.
3D content
See [rules/3d.md](rules/3d.md) for 3D content in Remotion using Three.js and React Three Fiber.
Advanced audio
See [rules/audio.md](rules/audio.md) for advanced audio features like trimming, volume, speed, pitch.
Dynamic duration, dimensions and data
See [rules/calculate-metadata.md](rules/calculate-metadata.md) for dynamically set composition duration, dimensions, and props.
Advanced compositions
See [rules/compositions.md](rules/compositions.md) for how to define stills, folders, default props and for how to nest compositions.
Google Fonts
Is the recommended way to load fonts in Remotion. See [rules/google-fonts.md](rules/google-fonts.md) for how to load Google Fonts.
Local fonts
See [rules/local-fonts.md](rules/local-fonts.md) for how to load local fonts.
Getting audio duration
See [rules/get-audio-duration.md](rules/get-audio-duration.md) for getting the duration of an audio file in seconds with Mediabunny.
Getting video dimensions
See [rules/get-video-dimensions.md](rules/get-video-dimensions.md) for getting the width and height of a video file with Mediabunny.
Getting video duration
See [rules/get-video-duration.md](rules/get-video-duration.md) for getting the duration of a video file in seconds with Mediabunny.
GIFs
See [rules/gifs.md](rules/gifs.md) for how to display GIFs synchronized with Remotion's timeline.
Advanced Images
See [rules/images.md](rules/images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions.
Light leaks
See [rules/light-leaks.md](rules/light-leaks.md) for light leak overlay effects using @remotion/light-leaks.
Lottie animations
See [rules/lottie.md](rules/lottie.md) for embedding Lottie animations in Remotion.
HTML in canvas
See [rules/html-in-canvas.md](rules/html-in-canvas.md) if you need to render HTML into a ` to apply 2D or WebGL effects via `.
Measuring DOM nodes
See [rules/measuring-dom-nodes.md](rules/measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion.
Measuring text
See [rules/measuring-text.md](rules/measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow.
Advanced sequencing
See [rules/sequencing.md](rules/sequencing.md) for more sequencing patterns - delay, trim, limit duration of items.
TailwindCSS
See [rules/tailwind.md](rules/tailwind.md) for using TailwindCSS in Remotion.
Text animations
See [rules/text-animations.md](rules/text-animations.md) for typography and text animation patterns.
Advanced timing
See [rules/timing.md](rules/timing.md) for advanced timing with interpolate and Bézier easing, and springs.
Transitions
See [rules/transitions.md](rules/transitions.md) for scene transition patterns.
Transparent videos
See [rules/transparent-videos.md](rules/transparent-videos.md) for rendering out a video with transparency.
Trimming
See [rules/trimming.md](rules/trimming.md) for trimming patterns - cutting the beginning or end of animations.
Advanced Videos
See [rules/videos.md](rules/videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
Parameterized videos
See [rules/parameters.md](rules/parameters.md) for making a composition parametrizable by adding a Zod schema.
Maps
For simple maps with little flyovers, consider using static map images. For complex maps with animated routes or flyovers, load the maps rule: [rules/maplibre.md](rules/maplibre.md)
Voiceover
See [rules/voiceover.md](rules/voiceover.md) for adding AI-generated voiceover to Remotion compositions using ElevenLabs TTS.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: f-amine
- Source: f-amine/vibe-stack
- License: MIT
- Homepage: https://vibestack.salzier.com
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.