Install
$ agentstack add skill-frabcd-codex-ai-game-studio-npc-audio-generate ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Npc Audio Generate
Outcome
Create coherent, consented narrative and audio content that is safe to ship and practical to integrate.
Required inputs
- narrative and audio bibles
- NPC or quest function
- voice consent, locale, platform, loudness, memory, and streaming constraints
Ask for missing information only when it changes the route materially. Otherwise state conservative assumptions and proceed with read-only analysis.
Workflow
- Define canon, character boundaries, quest state model, prohibited outputs, pronunciation, and audio specification.
- Verify model, dataset, voice, performer, music, and output rights before generation.
- Generate structured dialogue and audio into review-only copies with stable identifiers.
- Validate branching reachability, state consistency, lore, tone, safety, localization, subtitles, peaks, loudness, noise, and loop seams.
- Integrate only approved content and run in-engine subtitle, playback, mixing, memory, and fallback tests.
Expected artifacts
- content specification
- dialogue or quest graph
- review audio
- consent and provenance records
- engine integration evidence
Workflow-specific gates
- Block voice cloning or identity imitation without explicit, documented consent and appropriate rights.
- Preserve text-only and non-generated fallbacks for accessibility and unavailable services.
- Do not expose credentials, private prompts, unreleased narrative, or player data to external services without approval.
Production completion gate
Before recommending production use, complete and report all seven gates:
- Rights, consent, code/model/dataset/output license, and generation-provenance checks.
- Technical format, naming, scale, color, metadata, and target-import validation.
- Visual and temporal consistency review across representative views and states.
- Runtime memory, frame-time, draw-call, streaming, and asset-budget checks.
- Playability and interaction smoke tests in the target runtime.
- Screenshot, capture, diff, or artifact-regression evidence with reproducible settings.
- Human approval before replacing source assets or promoting generated output.
Unknown rights, missing consent, unsupported hardware, conflicting host adapters, or failed quality gates block production promotion. Preserve originals and make fallbacks explicit.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: frabcd
- Source: frabcd/codex-ai-game-studio
- License: MIT
- Homepage: https://frabcd.github.io/codex-ai-game-studio/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.