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frabcd

51 listings · 0 installs

Open-source publisher. Listings imported from github.com/frabcd — credited to the original author with their license.

↗ github.com/frabcd
51+ results
Self-run
SKILL

Create Stories

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after $ai-game-studio:create-epics for each epic.

0
29
Free
Self-run
SKILL

Estimate

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

0
33
Free
Self-run
SKILL

Npc Audio Generate

Design and generate NPC dialogue, quests, voices, music, and sound with consent, narrative, localization, audio, and runtime gates.

0
30
Free
Self-run
SKILL

Engine Automation

Plan and execute approved Unity, Godot, Unreal, Blender, or pixel-editor automation through one compatible host adapter at a time.

0
27
Free
Self-run
SKILL

Help

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

0
25
Free
Self-run
SKILL

Setup Macos Edition

Inspect a macOS game project and propose one native Apple Silicon or Intel Codex AI Game Studio setup, including deterministic alternatives for Windows, PowerShell, CUDA, or DirectML-only tooling. Use explicitly for macOS edition selection or cross-platform adaptation; never install, activate, download, or change configuration before full-digest confirmation.

0
32
Free
Self-run
SKILL

Architecture Review

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of $ai-game-studio:design-review.

0
26
Free
Self-run
SKILL

Design System

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

0
27
Free
Self-run
SKILL

Art Bible

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after $ai-game-studio:brainstorm is approved and before $ai-game-studio:map-systems or any GDD authoring begins.

0
29
Free
Self-run
SKILL

Brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

0
26
Free
Self-run
SKILL

Content Audit

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

0
24
Free
Self-run
SKILL

Dev Story

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after $ai-game-studio:story-readiness, before $ai-game-studio:code-review and $ai-game-studio:story-done.

0
29
Free
Self-run
SKILL

Localize

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

0
28
Free
Self-run
SKILL

Playtest Report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

0
21
Free
Self-run
SKILL

Setup Unreal

Inspect an Unreal Engine project and propose one compatible local Unreal MCP adapter with exact pins, high-risk permissions, health checks, and rollback. Use for Unreal editor automation setup; require digest confirmation before any plugin or server change.

0
37
Free
Self-run
SKILL

Launch Checklist

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

0
23
Free
Self-run
SKILL

Adopt

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $ai-game-studio:project-stage-detect (which checks what exists) — this checks whether what exists will actually work…

0
21
Free
Self-run
SKILL

Milestone Review

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

0
29
Free
Self-run
SKILL

Onboard

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

0
29
Free
Self-run
SKILL

Create Epics

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run $ai-game-studio:create-stories [epic-slug] after each epic is created.

0
28
Free
Self-run
SKILL

Design Review

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

0
29
Free
Self-run
SKILL

Perf Profile

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

0
24
Free
Self-run
SKILL

Material Texture Generate

Generate and validate tileable, color-managed PBR material sets for a specified engine shader and texel-density budget.

0
23
Free
Self-run
SKILL

Setup Blender

Inspect Blender and a game project, then propose the pinned local Blender MCP adapter with permissions, addon steps, health checks, and rollback. Use for Blender-assisted 3D generation or animation; never install the addon or server before digest confirmation.

0
31
Free
Self-run
SKILL

Map Systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

0
27
Free
Self-run
SKILL

Setup Automation

Inspect a game project and propose the optional Codex hooks, scoped AGENTS.md guidance, and selected local agent profiles. Use when adopting the automation pack or changing its engine-specific project setup; never apply configuration before digest confirmation.

0
22
Free
Self-run
SKILL

Bug Report

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

0
29
Free
Self-run
SKILL

Setup Windows Edition

Inspect a native Windows game-development environment and propose one compatible Codex AI Game Studio edition with architecture, shell, package-manager, editor, GPU, MCP, permission, license, and rollback details. Use explicitly for Windows edition setup or for adapting a macOS-, POSIX-, Apple-Silicon-, or Metal-bound workflow; never install, download, activate, substitute, or configure anything…

0
37
Free
Self-run
SKILL

Architecture Decision

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

0
25
Free
Self-run
SKILL

Asset Audit

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

0
26
Free
Self-run
SKILL

Day One Patch

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

0
28
Free
Self-run
SKILL

Changelog

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

0
26
Free
Self-run
SKILL

Create Architecture

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

0
28
Free
Self-run
SKILL

Setup Pixel

Inspect a 2D game project and propose the pinned pixel-art MCP adapter or documented non-MCP editor alternatives. Use for Aseprite-based sprite automation; require digest confirmation before activating tools or changing assets.

0
28
Free
Self-run
MCP

Codex Ai Game Studio

Codex AI game studio: 85 skills, 163 curated tools, Unity/Godot/Unreal/Blender workflows, img2threejs, reversible automation, and visual QA.

0
33
Free
Self-run
SKILL

Bug Triage

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

0
25
Free
Self-run
SKILL

Balance Check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

0
27
Free
Self-run
SKILL

Project Stage Detect

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

0
24
Free
Self-run
SKILL

Migrate Claude

Inspect a Claude Code game project and plan a reversible Codex migration of guidance, skills, agents, hooks, and paths. Use when CLAUDE.md or .claude content is present; preserve the source and require digest confirmation before writing Codex files.

0
29
Free
Self-run
SKILL

Asset 3d Generate

Select and run a licensed image-or-text-to-3D workflow, then validate topology, shading, UVs, LODs, collision, and engine import.

0
24
Free
Self-run
SKILL

Patch Notes

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

0
27
Free
Self-run
SKILL

Consistency Check

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. text search-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

0
27
Free
Self-run
SKILL

Hotfix

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

0
27
Free
Self-run
SKILL

Gate Check

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

0
25
Free
Self-run
SKILL

Prompt To Game

Convert a game idea into a scoped playable prototype through explicit design, stack selection, implementation, and evidence gates.

0
31
Free
Self-run
SKILL

Setup Unity

Inspect a Unity project and propose one compatible local Unity MCP adapter with exact pins, permissions, health checks, and rollback. Use for Unity editor automation setup or adapter replacement; never install or activate a server before digest confirmation.

0
38
Free
Self-run
SKILL

Create Control Manifest

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

0
26
Free
Self-run
SKILL

Img2threejs

Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized or likeness-maximized characters, sculpt specifications, staged code generation, and multi-view visual correction.

0
27
Free
Self-run
SKILL

Code Review

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

0
27
Free
Self-run
SKILL

Asset Spec

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

0
27
Free
Self-run
SKILL

Setup Godot

Inspect a Godot project and propose one compatible local Godot MCP adapter with exact pins, permissions, health checks, and rollback. Use for Godot editor automation setup or adapter replacement; never install or activate a server before digest confirmation.

0
37
Free