Install
$ agentstack add skill-furkantokkan-agent-foundry-game-code-review ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Game Code Review
This workflow is read-only: do not edit code, tests, assets, packages, settings, reports, lifecycle state, or git state. Add unity-game-dev, firebase-game-backend, javascript-game-tools, or clean-oop-architecture as read-only domain context when relevant.
Phase 1 — Resolve scope and one review point
Read repository instructions, nearest path-scoped rules, the requested files/diff, mapped task acceptance and defect ledger, relevant ADRs/design docs, and affected tests. If no concrete scope is supplied, review the current user-provided changeset; do not silently expand to the entire repository.
Record one fixed review point: base revision, head/reviewed revision, dirty fingerprint, and exact paths. Findings and evidence claims apply only to that point; later changes make the review stale. When parallel read-only sub-agents materially help, give them disjoint review axes against the same fixed point and merge findings only after all return. Never let a review agent edit or review a moving diff.
For Unity code, verify Assets/**, Packages/**, ProjectSettings/**, asmdef, and EditMode/PlayMode boundaries as applicable. Existing ServiceLocator/Onity composition and repository naming are canonical unless a stricter local rule exists. Do not introduce a competing DI/reactive/event stack through review advice.
Phase 2 — Review four independent axes
A pass on one axis does not substitute for another:
- Contract/spec compliance — acceptance, preserved behavior, non-goals,
ownership, current defect IDs, and declared evidence.
- Project standards/architecture — repository rules, boundaries, naming,
dependency direction, API contracts, and security policy.
- Unity integration and runtime risk — serialization, lifecycle, async
cancellation, hot-path allocations, DI/package ownership, Editor/runtime seams, and serialized-asset single-writer containment.
- Verification and regression evidence — focused tests, original repro,
NUnit/build artifacts, revision freshness, negative cases, and required manual/real-scene/device/profiler checks.
Return findings first, ordered by severity. Prioritize concrete bugs, security, regressions, missing evidence, maintainability, and performance hot paths. For Firebase also check auth/App Check/rules/stable error codes/idempotency. For JavaScript/TypeScript check validation, secrets, external-data types, and observable failure-path tests.
Every actionable finding must cite an exact file and line when available, explain the concrete failure/risk, and state the smallest safe correction. Distinguish test source from executed NUnit XML; absence of execution evidence is not a passing test. Do not invent findings to fill a template.
Phase 3 — Verdict and lifecycle handoff
Use NEEDS CHANGES for blocking correctness/security/regression issues, CONCERNS for non-blocking risks, and APPROVED only when no actionable findings remain. If scope or context is missing, return BLOCKED.
The reviewer never applies a fix. Route concrete fixes to the owning implementer/bugfixer, then independent verification, and review the resulting fixed revision again.
When a finding belongs to a tracked task's acceptance, preserved behavior, or task-caused regression, hand off its task ID, atomic observation, repro, line evidence, and reviewed revision to $task-bug "". Do not file a second task or standalone QA bug. task-bug dispatches and task-cycle alone owns linked records, defect dedupe, and lifecycle state. Only a genuinely separate player-facing outcome uses NEW_TASK_REQUIRED.
Report findings, open questions, summary, commands/evidence actually inspected, and residual risk. If no finding exists, state that clearly without upgrading missing runtime evidence to a pass.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: furkantokkan
- Source: furkantokkan/agent-foundry
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.