Map Systems
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Content Audit
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Balance Check
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Game Studio Orchestration
Coordinate Claude Code Game Studios style workflows in Codex, including several tracked production task IDs, conflict graphs, worktrees, sequential role handoffs, Unity Editor queuing, safe parallelism, studio hierarchy, quality gates, hooks, rules, and templates. Use when the user invokes $game-studio-orchestration, requests parallel independent tasks, or needs multi-discipline game-development…
Dev Story
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Asset Audit
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Propagate Design Change
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Art Bible
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Architecture Review
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Game Code Review
Use when reviewing game code or architecture, especially Unity C#, Firebase rules/functions, JavaScript/TypeScript tooling, gameplay systems, UI code, async code, dependency injection, tests, performance hot paths, and security-sensitive backend code.
Bug Triage
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Create Task
Create one production-ready task contract from a short request or optional structured brief, optional task ID, repository context, and attached references without implementing it. In the canonical task-first workflow this contract is also the implementable story; use separate story files only in an explicitly legacy story repository.
Changelog
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Milestone Review
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Gate Check
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Launch Checklist
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Create Epics
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Game Feel Polish
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Asset Spec
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Qa Plan
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Patch Notes
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Design System
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Prototype
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Firebase Game Backend
Use when building or reviewing Firebase-backed game features for Unity or JavaScript, including Firebase Auth, Cloud Firestore, Realtime Database, Cloud Functions Gen2, Express.js HTTP APIs, Unity request/response clients, Cloud Storage, Remote Config, Analytics, App Check, security rules, local emulators, deployment, data modeling, and client/server boundaries.
Implement Task
Resolve and initially execute a task ID, contract path, story path, or bounded ad-hoc request with focused verification. Automatically route raw post-implementation bug feedback through task-bug. Treat an explicit user acceptance of named criteria as a verification continuation for the exact or sole retained task; it needs no artifact. Treat an immediate plain continue phrase as execution only fo…
Adaptive Skills
Use when a task may span multiple personal skills and Codex should choose the smallest relevant skill set across Unity, Unity performance, Clean OOP, Firebase backend, JavaScript tooling, game design/UX, tracked task lifecycle, Steam launch, code review, and web/SaaS work.
Adopt
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Localize
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Day One Patch
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Project Stage Detect
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Onboard
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Create Stories
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Regression Suite
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Brainstorm
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Perf Profile
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Create Architecture
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Hotfix
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Bug Report
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Design Review
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Game Design Studio
Use when designing a game or game feature, writing or reviewing GDDs, mapping systems, defining core loops, player fantasy, MDA, economy, pacing, risk/reward, fail states, UX requirements, acceptance criteria, or turning a rough idea into implementable design docs.
Javascript Game Tools
Use when building JavaScript or TypeScript tooling around a game project, including Firebase web apps, admin dashboards, build tools, data editors, content pipelines, Node scripts, Cloud Functions, React/Vite/Next frontends, package setup, linting, tests, and browser tooling.
Playtest Report
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Estimate
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Clean Oop Architecture
Use when designing, implementing, refactoring, or reviewing object-oriented code with SOLID, Clean Code, design patterns, dependency injection, ServiceLocator, Onity, testability, code smells, naming, class/function boundaries, Unity C# architecture, maintainability concerns, hidden assumptions, overengineering, surgical-change discipline, or goal-driven verification.
Quick Design
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Daily Handoff
Create a concise, durable end-of-day handoff for one or more tracked production tasks, covering status, completed work, changed systems, verification evidence, blockers, next commands, and commit state. Use when the user invokes $daily-handoff, asks for today's multi-task handoff, or needs a compact file-backed recovery checkpoint without changing task lifecycle state, running tests, mutating Uni…
Consistency Check
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Architecture Decision
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Create Control Manifest
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Help
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