Install
$ agentstack add skill-godot-fun-godot-framework-audio-fade ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Audio Fade
Apply fade-in at the start and fade-out at the end without changing clip length.
Rules
When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.
Quick Start
Default: 1 s fade-in and fade-out, output to faded/:
.dependency/python/python .cursor/skills/audio-fade/scripts/fade.py path/to/audio_or_folder
Fade-in only (keep full end level):
.dependency/python/python .cursor/skills/audio-fade/scripts/fade.py path/to/audio.wav --no-fade-out
Custom durations (seconds):
.dependency/python/python .cursor/skills/audio-fade/scripts/fade.py Audio/SFX -fi 0.05 -fo 0.15 -r
Duration Guidelines
| Asset | Fade-in | Fade-out | |-------|---------|----------| | UI clicks / ticks | 0.01–0.05 s | 0.02–0.08 s | | Impacts / weapons | 0.02–0.08 s | 0.05–0.15 s | | Voice lines | 0.05–0.15 s | 0.1–0.25 s | | Ambience beds | 0.3–1.0 s | 0.5–2.0 s | | BGM one-shots | 0.2–0.5 s | 0.3–1.0 s |
Fade-in + fade-out must stay shorter than file duration. Very short clips need smaller values.
Common Flags
-fi / --fade-in · -fo / --fade-out · --no-fade-in · --no-fade-out · -c / --curve · -r · -o / --output-dir · --dry-run · --overwrite
.dependency/python/python .cursor/skills/audio-fade/scripts/fade.py Audio/SFX -fi 0.03 -fo 0.08 -c exp -r --dry-run
Originals are never modified. Supported: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.
Agent Notes
- Use the bundled script, not hand-written
afadefilters. - Looping BGM — avoid fade-out on loop assets; use
--no-fade-outor fade-in only for one-shot intros. - Clicks with instant attack →
--no-fade-inor lower-fi(e.g.0.01). - Tail cut off abruptly after fade → increase
-fo; tail too soft → decrease-fo. - FFmpeg filter details and curves: [reference.md](reference.md)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: godot-fun
- Source: godot-fun/godot-framework
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.