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godot-fun avatar

godot-fun

32 listings · 0 installs

Open-source publisher. Listings imported from github.com/godot-fun — credited to the original author with their license.

↗ github.com/godot-fun
32 results
Self-run
SKILL

Audio Denoise

Reduces background noise and optionally repairs clipped peaks in audio files using FFmpeg afftdn and adeclip. Use when the user wants audio denoise, noise reduction, hiss removal, room noise cleanup, de-clip, declipping, or batch SFX/voice cleanup before normalization.

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1
Free
Self-run
SKILL

Audio Fade

Applies fade-in and fade-out at the start and end of audio files using FFmpeg. Use when the user wants audio fade, fade in/out, smooth attack/release, crossfade prep, batch SFX envelope shaping, or mentions afade.

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Free
Self-run
SKILL

Image Remove Background

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Free
Self-run
SKILL

Storyboard Tts

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0
Free
Self-run
SKILL

Audio Split

Splits audio files into two segments (part 1 before the split point, part 2 after) using FFmpeg. Use when the user wants to split audio, divide a clip into two parts, cut at a timestamp, separate intro from body, or batch-split SFX at a fixed time.

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1
Free
Self-run
SKILL

Video Merge

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Free
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SKILL

Git Commit Message

Generate single-line Conventional Commits messages by analyzing git diffs and repository history. Use when the user asks for commit messages, help writing commits, reviewing staged changes, or preparing a git commit.

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0
Free
Self-run
SKILL

Storyboard Av Mix

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Free
Self-run
SKILL

File Naming Normalization

Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with hyphens. Use when normalizing asset filenames, batch-renaming SFX/UI textures, file naming normalization, asset naming convention, slug normalization, or kebab-case asset names.

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0
Free
Self-run
SKILL

Image To Png

Converts image files to PNG using FFmpeg while preserving dimensions and alpha. Use when the user wants to convert images to PNG, transcode JPG/WebP/GIF/BMP/TIFF to PNG, batch-export game/UI textures, or mentions PNG conversion without background removal.

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1
Free
Self-run
SKILL

Image Trim

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1
Free
Self-run
SKILL

Video To 4k

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1
Free
Self-run
SKILL

Video To Wav

Extracts audio tracks from video files to PCM WAV using FFmpeg while preserving source quality. Use when the user wants to extract audio from video, rip sound from MP4/MKV/MOV/WebM, export video audio to WAV, or batch-convert video soundtracks without quality loss.

0
1
Free
Self-run
SKILL

Video 4k Normalization

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1
Free
Self-run
SKILL

Video Compress To Size

Compresses video files to stay under a user-specified max file size using FFmpeg. Prefers GPU encoders (NVENC / AMF / QSV) with VBR bitrate targeting; falls back to CPU two-pass H.264/HEVC. Use when the user wants to compress video, reduce video file size, shrink MP4/MKV/MOV under N MB, GPU encode, NVENC compress, 压缩视频, 缩小视频体积, or batch-compress clips to a size limit.

0
1
Free
Self-run
SKILL

Audio Sample Rate Standardize

Standardizes audio sample rate to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz or 48 kHz, batch WAV export at project sample rates, or mentions 44100, 48000, or PCM WAV conversion without loudness normalization.

0
1
Free
Self-run
SKILL

Audio Loudness Normalization

Batch-normalizes audio files to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user wants loudness normalization, volume matching, unified audio levels, batch SFX/UI/BGM processing, or mentions LUFS, true peak, loudnorm, or inconsistent game audio.

0
1
Free
Self-run
SKILL

Image Sprite Sheet Split

Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. Use when the user wants to split sprite sheets, extract animation frames, divide grid images into cells, cut 4x4 or NxM sheets, slice tilesets, or prepare frames for background removal.

0
1
Free
Self-run
SKILL

Audio Trim

Trims leading and trailing silence from audio files using FFmpeg. Use when the user wants audio trim, trim silence at start/end, remove leading/trailing silence, batch SFX cleanup, or voice dialogue preprocessing.

0
1
Free
Self-run
SKILL

Image Region Remove Key Color App

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1
Free
Self-run
SKILL

Storyboard Shot To Html

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0
Free
Self-run
SKILL

Ai Text To Speech

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0
Free
Self-run
SKILL

Audio To Ogg

Converts audio files to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to convert audio to OGG, transcode WAV/MP3/FLAC/AAC to OGG, batch-export game SFX/BGM, or mentions Vorbis, libvorbis, or Godot audio import.

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1
Free
Self-run
SKILL

Video Remove Watermark Gemini

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1
Free
Self-run
SKILL

Audio To Wav

Converts audio files to WAV (PCM) using FFmpeg while preserving source quality. Use when the user wants to convert audio to WAV, transcode MP3/OGG/FLAC/AAC to WAV without downgrading sample rate or bit depth, or batch-export lossless WAV source assets.

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1
Free
Self-run
SKILL

Storyboard

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0
Free
Self-run
SKILL

Audio Volume Adjust

Adjusts audio file volume up or down using FFmpeg. Use when the user wants to change volume, boost or reduce loudness, attenuate or amplify SFX/UI/BGM, apply dB gain, raise/lower clip levels, or batch-adjust audio amplitude.

0
1
Free
Self-run
SKILL

Image Resize

Resizes images to explicit width and height using ImageMagick. Use when the user wants image resize, scale sprites/textures, batch-resize UI assets, set icon dimensions, or mentions ImageMagick resize — target size must be specified before running.

0
1
Free
Self-run
SKILL

Video Remove Audio

Removes all audio and music tracks from video files using FFmpeg, keeping the video stream (stream copy by default). Use when the user wants to mute a video, strip audio, remove soundtrack/BGM/music from MP4/MKV/MOV/WebM, export silent video, or batch-remove audio from cutscenes.

0
1
Free
Self-run
SKILL

Image Remove White Background

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1
Free
Self-run
SKILL

Image Remove Watermark Gemini

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0
1
Free
Self-run
SKILL

Video To Ogv

Converts video files to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. Default pipeline exports FFV1+FLAC lossless MKV intermediates then encodes Theora q=10 OGV for maximum fidelity. Use when the user wants to convert video to OGV, transcode MP4/MKV/MOV/WebM to OGV, batch-export cutscenes or UI video, or mentions Theora, libtheora, VideoStreamTheora, or Godo…

0
1
Free
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