Install
$ agentstack add skill-godot-fun-godot-framework-audio-sample-rate-standardize ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Audio Sample Rate Standardize
Export 16-bit PCM WAV at 44100 or 48000 Hz only. No loudness processing.
Rules
When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.
Quick Start
Output to a sibling standardized/ folder (source files are read-only):
.dependency/python/python .cursor/skills/audio-sample-rate-standardize/scripts/standardize.py path/to/audio_or_folder
Example: audio/sfx/tank/tank_move.mp3 → audio/sfx/tank/standardized/tank_move.wav
Sample Rate Rule
| Source rate | Output | |-------------|--------| | ≤ 44100 Hz | 44100 Hz | | > 44100 Hz | 48000 Hz |
| Rate | Typical use | |------|-------------| | 44100 Hz | Music, games, CD | | 48000 Hz | Games, film, video |
Common Flags
-r (recursive) · -o / --output-dir · --dry-run · --overwrite
.dependency/python/python .cursor/skills/audio-sample-rate-standardize/scripts/standardize.py Audio/SFX -r --dry-run
Never overwrite source files. The script writes only to standardized/ (or -o). All outputs are .wav regardless of input format. Supported inputs: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.
Agent Notes
- Use the bundled script, not hand-written
-ar/-c:acommands. - No loudness normalization — LUFS targeting is a separate step in the audio pipeline.
- Missing Python/FFmpeg → populate
.dependency/per skill-dependency-manager, retry same command. - Do not copy, move, or replace the source with standardized output — tell the user where
standardized/files are; they swap assets manually when ready. - Do not use
-opointing at the source folder; the script refuses output paths that would overwrite inputs. - FFmpeg details: [reference.md](reference.md)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: godot-fun
- Source: godot-fun/godot-framework
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.