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SKILL verified MIT Self-run

Audio Sample Rate Standardize

skill-godot-fun-godot-framework-audio-sample-rate-standardize · by godot-fun

Standardizes audio sample rate to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz or 48 kHz, batch WAV export at project sample rates, or mentions 44100, 48000, or PCM WAV conversion without loudness normalization.

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Install

$ agentstack add skill-godot-fun-godot-framework-audio-sample-rate-standardize

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Audio Sample Rate Standardize

Export 16-bit PCM WAV at 44100 or 48000 Hz only. No loudness processing.

Rules

When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.

Quick Start

Output to a sibling standardized/ folder (source files are read-only):

.dependency/python/python .cursor/skills/audio-sample-rate-standardize/scripts/standardize.py path/to/audio_or_folder

Example: audio/sfx/tank/tank_move.mp3audio/sfx/tank/standardized/tank_move.wav

Sample Rate Rule

| Source rate | Output | |-------------|--------| | ≤ 44100 Hz | 44100 Hz | | > 44100 Hz | 48000 Hz |

| Rate | Typical use | |------|-------------| | 44100 Hz | Music, games, CD | | 48000 Hz | Games, film, video |

Common Flags

-r (recursive) · -o / --output-dir · --dry-run · --overwrite

.dependency/python/python .cursor/skills/audio-sample-rate-standardize/scripts/standardize.py Audio/SFX -r --dry-run

Never overwrite source files. The script writes only to standardized/ (or -o). All outputs are .wav regardless of input format. Supported inputs: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.

Agent Notes

  1. Use the bundled script, not hand-written -ar / -c:a commands.
  2. No loudness normalization — LUFS targeting is a separate step in the audio pipeline.
  3. Missing Python/FFmpeg → populate .dependency/ per skill-dependency-manager, retry same command.
  4. Do not copy, move, or replace the source with standardized output — tell the user where standardized/ files are; they swap assets manually when ready.
  5. Do not use -o pointing at the source folder; the script refuses output paths that would overwrite inputs.
  6. FFmpeg details: [reference.md](reference.md)

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.