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SKILL verified MIT Self-run

Audio To Wav

skill-godot-fun-godot-framework-audio-to-wav · by godot-fun

Converts audio files to WAV (PCM) using FFmpeg while preserving source quality. Use when the user wants to convert audio to WAV, transcode MP3/OGG/FLAC/AAC to WAV without downgrading sample rate or bit depth, or batch-export lossless WAV source assets.

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Install

$ agentstack add skill-godot-fun-godot-framework-audio-to-wav

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Audio to WAV

Convert supported audio formats to PCM WAV via FFmpeg. Defaults preserve source quality — no resampling, bit depth matched from the source (32-bit float for lossy inputs), channels preserved.

Rules

When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.

Quick Start

Convert a file or folder, output to wav/:

.dependency/python/python .cursor/skills/audio-to-wav/scripts/convert.py path/to/audio_or_folder

Example: audio/sfx/tank/tank_move.flacaudio/sfx/tank/wav/tank_move.wav (same rate/depth)

Batch with subfolders:

.dependency/python/python .cursor/skills/audio-to-wav/scripts/convert.py Audio/SFX -r

Format Defaults

| Setting | Default | Notes | |---------|---------|-------| | Sample rate | Preserve source | No resampling unless -s or --standardize | | Bit depth | Match source | Probed per file; lossy → 32-bit float PCM | | Channels | Preserve source | Use --mono or --stereo to force | | Existing PCM WAV | Stream copy | Bit-perfect when no overrides |

Common Flags

-r · -o / --output-dir · -s / --sample-rate · -b / --bit-depth · --standardize · --mono · --stereo · --dry-run · --overwrite

Downconvert for project batch preset (48 kHz / 16-bit):

.dependency/python/python .cursor/skills/audio-to-wav/scripts/convert.py Audio/SFX -r --standardize

Force specific output:

.dependency/python/python .cursor/skills/audio-to-wav/scripts/convert.py Audio/BGM -s 48000 -b 16 --dry-run

Never overwrite source files. The script writes only to wav/ (or -o). Supported inputs: .mp3, .ogg, .flac, .aac, .m4a, .wma, .wav.

Agent Notes

  1. Use the bundled script, not hand-written ffmpeg -i … commands.
  2. Do not downsample or reduce bit depth unless the user explicitly asks — omit -s, -b, and --standardize.
  3. Already PCM WAV? Stream-copied by default (no generation loss).
  4. Missing Python/FFmpeg → populate .dependency/ per skill-dependency-manager, retry same command.
  5. Do not copy, move, or replace the source with converted output — tell the user where wav/ files are; they swap assets manually when ready.
  6. Need 48 kHz / 16-bit project batch → pass --standardize.
  7. FFmpeg codec and probing details: [reference.md](reference.md)

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.