Install
$ agentstack add skill-godot-fun-godot-framework-audio-to-wav ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Audio to WAV
Convert supported audio formats to PCM WAV via FFmpeg. Defaults preserve source quality — no resampling, bit depth matched from the source (32-bit float for lossy inputs), channels preserved.
Rules
When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.
Quick Start
Convert a file or folder, output to wav/:
.dependency/python/python .cursor/skills/audio-to-wav/scripts/convert.py path/to/audio_or_folder
Example: audio/sfx/tank/tank_move.flac → audio/sfx/tank/wav/tank_move.wav (same rate/depth)
Batch with subfolders:
.dependency/python/python .cursor/skills/audio-to-wav/scripts/convert.py Audio/SFX -r
Format Defaults
| Setting | Default | Notes | |---------|---------|-------| | Sample rate | Preserve source | No resampling unless -s or --standardize | | Bit depth | Match source | Probed per file; lossy → 32-bit float PCM | | Channels | Preserve source | Use --mono or --stereo to force | | Existing PCM WAV | Stream copy | Bit-perfect when no overrides |
Common Flags
-r · -o / --output-dir · -s / --sample-rate · -b / --bit-depth · --standardize · --mono · --stereo · --dry-run · --overwrite
Downconvert for project batch preset (48 kHz / 16-bit):
.dependency/python/python .cursor/skills/audio-to-wav/scripts/convert.py Audio/SFX -r --standardize
Force specific output:
.dependency/python/python .cursor/skills/audio-to-wav/scripts/convert.py Audio/BGM -s 48000 -b 16 --dry-run
Never overwrite source files. The script writes only to wav/ (or -o). Supported inputs: .mp3, .ogg, .flac, .aac, .m4a, .wma, .wav.
Agent Notes
- Use the bundled script, not hand-written
ffmpeg -i …commands. - Do not downsample or reduce bit depth unless the user explicitly asks — omit
-s,-b, and--standardize. - Already PCM WAV? Stream-copied by default (no generation loss).
- Missing Python/FFmpeg → populate
.dependency/per skill-dependency-manager, retry same command. - Do not copy, move, or replace the source with converted output — tell the user where
wav/files are; they swap assets manually when ready. - Need 48 kHz / 16-bit project batch → pass
--standardize. - FFmpeg codec and probing details: [reference.md](reference.md)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: godot-fun
- Source: godot-fun/godot-framework
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.