Install
$ agentstack add skill-godot-fun-godot-framework-audio-volume-adjust ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Audio Volume Adjust
Apply a uniform gain change across the full clip — no fade, no loudness targeting. Negative dB / gain 1 increases it.
Rules
When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.
Quick Start
Reduce by 6 dB (~half amplitude), output to adjust/:
.dependency/python/python .cursor/skills/audio-volume-adjust/scripts/adjust.py path/to/audio_or_folder -d -6
Example: audio/sfx/tank/tank_move.wav → audio/sfx/tank/adjust/tank_move.wav
Boost by 3 dB:
.dependency/python/python .cursor/skills/audio-volume-adjust/scripts/adjust.py Audio/SFX -d 3 -r
Linear gain (50% level / 200% level):
.dependency/python/python .cursor/skills/audio-volume-adjust/scripts/adjust.py Audio/UI -g 0.5 -r
.dependency/python/python .cursor/skills/audio-volume-adjust/scripts/adjust.py Audio/UI -g 2.0 -r
Adjustment Guidelines
| Goal | dB | Linear gain | |------|-----|-------------| | Slight reduction | -3 | 0.71 | | Half amplitude | -6 | 0.50 | | Noticeably quieter | -9 to -12 | 0.35–0.25 | | Background / distant | -15 to -20 | 0.18–0.10 | | Slight boost | +3 | 1.41 | | Noticeably louder | +6 | 2.00 |
Use dB for perceptual steps; use gain when matching a known multiplier.
Common Flags
-d / --decibels · -g / --gain · -r · -o / --output-dir · --dry-run · --overwrite
.dependency/python/python .cursor/skills/audio-volume-adjust/scripts/adjust.py Audio/SFX -d -9 -r --dry-run
Never overwrite source files. The script writes only to adjust/ (or -o). Supported: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.
Agent Notes
- Use the bundled script, not hand-written
volumefilters. - Always pass
-dor-gto match the user's intent (reduce vs boost). - Missing Python/FFmpeg → populate
.dependency/per skill-dependency-manager, retry same command. - Do not copy, move, or replace the source with the adjusted output — tell the user where
adjust/files are; they swap assets manually when ready. - Do not use
-opointing at the source folder; the script refuses output paths that would overwrite inputs. - Boosting (+dB or gain > 1) can clip peaks — warn the user; prefer small boosts (+3 dB or less).
- FFmpeg filter details and dB math: [reference.md](reference.md)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: godot-fun
- Source: godot-fun/godot-framework
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.