Install
$ agentstack add skill-godot-fun-godot-framework-image-to-png ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Image to PNG
Convert supported image formats to lossless PNG via FFmpeg. Defaults preserve source quality — dimensions unchanged, alpha channel kept when present.
Rules
When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.
Quick Start
Convert a file or folder, output to png/:
.dependency/python/python .cursor/skills/image-to-png/scripts/convert.py path/to/image_or_folder
Example: assets/ui/icon.webp → assets/ui/png/icon.png
Batch with subfolders:
.dependency/python/python .cursor/skills/image-to-png/scripts/convert.py assets/textures -r
Format Defaults
| Setting | Default | Notes | |---------|---------|-------| | Dimensions | Preserve source | No resize unless user asks separately | | Alpha | Preserve | RGBA when source has transparency | | Already PNG | Stream copy | Bit-perfect when no overrides | | Animated GIF | First frame | Multi-frame GIF export not supported |
Common Flags
-r · -o / --output-dir · --strip-alpha · --dry-run · --overwrite
Strip alpha (RGB output):
.dependency/python/python .cursor/skills/image-to-png/scripts/convert.py assets/sprites -r --strip-alpha
Custom output directory:
.dependency/python/python .cursor/skills/image-to-png/scripts/convert.py assets/ui -o assets/ui_png --dry-run
Never overwrite source files. The script writes only to png/ (or -o). Supported inputs: .jpg, .jpeg, .png, .webp, .gif, .bmp, .tif, .tiff, .avif, .ico.
Agent Notes
- Use the bundled script, not hand-written
ffmpeg -i …commands. - Do not resize or recompress unless the user explicitly asks — omit quality/size overrides.
- Already PNG? Stream-copied by default (no generation loss).
- Missing Python/FFmpeg → populate
.dependency/per skill-dependency-manager, retry same command. - Do not copy, move, or replace the source with converted output — tell the user where
png/files are; they swap assets manually when ready. - Need transparent cutouts → use [image-remove-background](../image-remove-background/SKILL.md), not this skill.
- FFmpeg codec and probing details: [reference.md](reference.md)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: godot-fun
- Source: godot-fun/godot-framework
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.