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SKILL verified MIT Self-run

Image To Png

skill-godot-fun-godot-framework-image-to-png · by godot-fun

Converts image files to PNG using FFmpeg while preserving dimensions and alpha. Use when the user wants to convert images to PNG, transcode JPG/WebP/GIF/BMP/TIFF to PNG, batch-export game/UI textures, or mentions PNG conversion without background removal.

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Install

$ agentstack add skill-godot-fun-godot-framework-image-to-png

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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yesterday

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Image to PNG

Convert supported image formats to lossless PNG via FFmpeg. Defaults preserve source quality — dimensions unchanged, alpha channel kept when present.

Rules

When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.

Quick Start

Convert a file or folder, output to png/:

.dependency/python/python .cursor/skills/image-to-png/scripts/convert.py path/to/image_or_folder

Example: assets/ui/icon.webpassets/ui/png/icon.png

Batch with subfolders:

.dependency/python/python .cursor/skills/image-to-png/scripts/convert.py assets/textures -r

Format Defaults

| Setting | Default | Notes | |---------|---------|-------| | Dimensions | Preserve source | No resize unless user asks separately | | Alpha | Preserve | RGBA when source has transparency | | Already PNG | Stream copy | Bit-perfect when no overrides | | Animated GIF | First frame | Multi-frame GIF export not supported |

Common Flags

-r · -o / --output-dir · --strip-alpha · --dry-run · --overwrite

Strip alpha (RGB output):

.dependency/python/python .cursor/skills/image-to-png/scripts/convert.py assets/sprites -r --strip-alpha

Custom output directory:

.dependency/python/python .cursor/skills/image-to-png/scripts/convert.py assets/ui -o assets/ui_png --dry-run

Never overwrite source files. The script writes only to png/ (or -o). Supported inputs: .jpg, .jpeg, .png, .webp, .gif, .bmp, .tif, .tiff, .avif, .ico.

Agent Notes

  1. Use the bundled script, not hand-written ffmpeg -i … commands.
  2. Do not resize or recompress unless the user explicitly asks — omit quality/size overrides.
  3. Already PNG? Stream-copied by default (no generation loss).
  4. Missing Python/FFmpeg → populate .dependency/ per skill-dependency-manager, retry same command.
  5. Do not copy, move, or replace the source with converted output — tell the user where png/ files are; they swap assets manually when ready.
  6. Need transparent cutouts → use [image-remove-background](../image-remove-background/SKILL.md), not this skill.
  7. FFmpeg codec and probing details: [reference.md](reference.md)

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.