Install
$ agentstack add skill-godot-fun-godot-framework-video-4k-normalization ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Video 4K Normalization
Re-encode every clip to one merge-safe 4K master (same delivery specs as video-to-4k, plus unified BT.709 SDR color):
| Spec | Value | |------|-------| | Resolution | 3840×2160 | | Frame rate | 60 FPS | | Video | H.265 Main10 (libx265, yuv420p10le) | | Video bitrate | 40 Mbps | | Audio | AAC 320 kbps | | Color | BT.709 / bt709 / tv (HDR → tone-mapped SDR) | | Container | MP4 (.mp4, hvc1 tag) |
Not AI upscaling — use [video-to-4k](../video-to-4k/SKILL.md) first when SD/HD needs Real-ESRGAN quality. This skill uses FFmpeg scale + encode only.
Why
Hard-cut [video-merge](../video-merge/SKILL.md) is stream-copy. Mixed HDR (BT.2020 + PQ) and SDR (BT.709) clips look fine alone, but after concat the player often applies the first clip’s HDR tags to later SDR → oversaturated cuts. Normalization unifies pixels and color tags first.
Rules
When this skill applies, read and follow [skill-dependency-manager](../../rules/skill-dependency-manager.md) — run scripts as documented, install missing tools into .dependency/.
- Run
normalize.pythrough.dependency/python/python.exe. Never use hostpython/ffmpeg. - Never overwrite sources. Outputs go under
normalized/. - Use the bundled script — do not hand-write equivalent FFmpeg commands.
Quick Start
.dependency/python/python.exe .cursor/skills/video-4k-normalization/scripts/normalize.py path/to/clips
Example:
assets/shots/
01.mp4 (HDR)
10.mp4 (SDR)
→ assets/shots/normalized/01.mp4
→ assets/shots/normalized/10.mp4
Then hard-cut merge the normalized/ folder:
.dependency/python/python.exe .cursor/skills/video-merge/scripts/merge.py path/to/clips/normalized
Batch with subfolders: -r. Preview: --dry-run.
Defaults
| Setting | Default | Notes | |---------|---------|-------| | Target color | BT.709 SDR limited (tv) | HDR (PQ/HLG/BT.2020) → hable tone map | | Scale | FFmpeg lanczos to 3840×2160 | No Video2X | | FPS | Forced 60 | Frame dup/drop, not RIFE | | Existing normalized/ file | Skipped | Pass --overwrite to replace |
Common Flags
-r · -o / --output-dir · --overwrite · --dry-run
.dependency/python/python.exe .cursor/skills/video-4k-normalization/scripts/normalize.py clips
.dependency/python/python.exe .cursor/skills/video-4k-normalization/scripts/normalize.py clips -o out/masters --overwrite
Never overwrite source files. Supported inputs: .mp4, .mkv, .mov, .avi, .webm, .wmv, .flv, .m4v, .mpeg, .mpg, .ts, .mts, .m2ts, .3gp, .ogv, .ogg.
Agent Notes
- Use the bundled script only.
- Missing Python / FFmpeg → populate
.dependency/, setpopulated: true, retry. - Tell the user
normalized/paths; they runvideo-mergeon that folder when stitching. - For low-res quality upscale →
video-to-4k, then optionally re-normalize if color still mixed. - Pipeline / filter details: [reference.md](reference.md)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: godot-fun
- Source: godot-fun/godot-framework
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.