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SKILL verified MIT Self-run

Game Ui Asset Pipeline

skill-guiguiyan930-source-game-ui-design-workflow-game-ui-asset-pipeline · by guiguiyan930-source

Packs semantically named transparent game UI PNG files into an atlas, preserves component states and reviewed 9-slice metadata, and exports deterministic JSON handoff manifests for Godot, Unity, Cocos, or generic consumers. Use after sprite-sheet splitting when users ask for atlas packing, nine-patch metadata, engine delivery, Unity sprites, Godot regions, Cocos frames, or a Game UI Factory produ…

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Install

$ agentstack add skill-guiguiyan930-source-game-ui-design-workflow-game-ui-asset-pipeline

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
7d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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How agent discovery & health will work →
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About

游戏 UI Atlas 与引擎交付

把已经批准的语义 PNG 转换成 Atlas 与引擎 JSON。此技能不执行像素识别,不自动猜测语义,也不声称生成原生引擎工程文件。

前置条件

  • sprite-contract.yaml 状态为 approved
  • 所有 PNG 使用语义名称
  • 每个 item 关联 component_idstateslice
  • review.text_free: true
  • 9-slice margins 已人工预览

切图方式

  • 9-slice:按钮、面板、弹窗、进度条
  • full:卡片、角色、徽章、背景
  • 1:1:图标、货币
  • tile:可重复纹理

9-slice margins 格式:

slice:
  type: 9-slice
  margins: [left, right, top, bottom]

Atlas

读取 contracts/atlas-contract.yaml,执行:

python3 scripts/build_sprite_atlas.py specs/ --force

内置打包器:

  • 使用透明 PNG
  • 不旋转素材
  • 可补齐到 2 的幂尺寸
  • 保存 region、pivot、state、component ID 和 slice
  • 生成 Atlas PNG 与 JSON
  • 更新 atlas contract 为 packed

打包完成后人工检查,再将状态改为 approved

引擎 JSON

读取 contracts/export-contract.yaml,执行:

python3 scripts/export_engine_manifest.py specs/ --force

支持:

  • Godot JSON:texture、region、patch margins
  • Unity JSON:Sprite Multiple rect、pivot、border、pixels per unit
  • Cocos JSON:frame rect、original size、cap insets
  • Generic JSON:Atlas 与 sprite metadata

这些文件是确定性交付清单。原生 .tres.tscn、Unity SpriteAtlas 和 Cocos 工程导入器不在内置实现范围内。

人工验收

  • Atlas 无重叠、裁断和透明污染
  • region 与源 PNG 尺寸一致
  • 9-slice 留有可拉伸中心
  • 所有语义名称唯一
  • 引擎 JSON 引用同一 Atlas
  • 禁止把 native project files 标记为已生成

完成定义

  • atlas-contract.yaml 状态为 approved
  • Atlas PNG 与 JSON 存在
  • export-contract.yaml 状态为 approved
  • 每个目标引擎 JSON 存在并可解析
  • 项目严格校验通过

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.