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guiguiyan930-source

8 listings · 0 installs

Open-source publisher. Listings imported from github.com/guiguiyan930-source — credited to the original author with their license.

↗ github.com/guiguiyan930-source
8 results
Self-run
SKILL

Game Ui Extension

Extends a game concept or partial interface into a coherent screen system, player journey, feature flow, prioritized screen inventory, states, edge cases, and implementation-ready screen contracts. Use when users ask to expand an existing game UI, add related pages, audit missing screens, or plan a complete UI ecosystem.

0
0
Free
Self-run
SKILL

Game Ui Workflow

Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use when users ask to build, extend, visualize, split, or deliver a coherent multi-scre…

0
1
Free
Self-run
SKILL

Game Ui Specification

Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design system, visual rules, standardization, or consistent downstream page and asset generation.

0
1
Free
Self-run
SKILL

Game Ui Page Generator

Designs and generates one complete game UI page at a time using an approved style and screen contract, producing a page brief, reproducible image prompt, negative constraints, an actual visual asset when image generation is available, and a manifest entry. Use for home, task, ranking, shop, inventory, character, event, reward, settlement, login, onboarding, HUD, or other game screens.

0
1
Free
Self-run
SKILL

Game Ui Component Breakdown

Breaks an approved game UI page or visual style into reusable, individually generated component assets with clean edges, transparent backgrounds where appropriate, stable naming, states, dimensions, prompts, and traceable manifest records. Use for UI slicing, transparent buttons, icons, cards, modals, navigation, characters, props, frames, labels, effects, or development handoff.

0
0
Free
Self-run
SKILL

Game Ui Sprite Sheet Splitter

Splits a generated game UI sprite sheet or component board into individual transparent PNG elements, writes crop metadata, validates dimensions and alpha channels, and packages all PNG files into a ZIP archive. Use after component breakdown when users ask to cut a combined sprite sheet, isolate every button/icon/card/effect, export single elements, remove a solid background, or deliver a download…

0
0
Free
Self-run
SKILL

Game Ui Asset Pipeline

Packs semantically named transparent game UI PNG files into an atlas, preserves component states and reviewed 9-slice metadata, and exports deterministic JSON handoff manifests for Godot, Unity, Cocos, or generic consumers. Use after sprite-sheet splitting when users ask for atlas packing, nine-patch metadata, engine delivery, Unity sprites, Godot regions, Cocos frames, or a Game UI Factory produ…

0
0
Free
Self-run
SKILL

Game Ui Product Design

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0
0
Free
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