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SKILL verified MIT Self-run

Game Ui Specification

skill-guiguiyan930-source-game-ui-design-workflow-game-ui-specification · by guiguiyan930-source

Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design system, visual rules, standardization, or consistent downstream page and asset generation.

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Install

$ agentstack add skill-guiguiyan930-source-game-ui-design-workflow-game-ui-specification

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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7d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

游戏 UI 规范

输出能被页面延展、生图、组件拆解和开发共同读取的规则,不只描述“高级、统一、美观”。

输入

优先读取:

  • spec.md:玩法、平台、比例、范围和验收标准
  • research.md:参考图抽象与版权约束
  • contracts/style-contract.yaml:现有契约

独立调用且没有项目目录时,在回答中使用相同字段结构,并建议用户创建项目。

工作流

  1. 明确玩法中的高频操作和信息优先级。
  2. 从参考图提取风格语言,不复刻具体角色、商标或完整页面。
  3. 选择适配目标平台的参考尺寸、安全区和密度。
  4. 定义颜色、字体、几何、材质、光源、图标视角和状态。
  5. 更新 style-contract.yaml;未知值不得用“待定”掩盖,应给出可调整的默认值。
  6. 检查每条规则能否被页面和组件提示词引用。

全局值与语义别名按[设计 Token 规范](references/design-tokens.md)维护;style-contract.yaml 是单一事实来源,不另建冲突的平行 Token 文件。

必需规范

平台与布局

  • 目标平台、方向、比例、参考尺寸
  • 顶、右、底、左安全区
  • 顶部状态区、中间内容区、底部导航和悬浮入口
  • 刘海屏、长文本、横竖屏或宽屏策略

视觉语言

  • 主题、情绪、复杂度、材质
  • 主光方向、阴影软硬和高光语言
  • 主色、辅色、强调、背景、警告、奖励、禁用色
  • 对比度、饱和度和稀有度颜色规则

字体

  • 标题、模块标题、正文、数字、按钮的尺寸与字重
  • 中文可读性、描边、投影和小尺寸限制
  • 生图文字不可靠时的后期排版策略

几何与组件

  • 小组件、卡片和弹窗圆角
  • 描边等级、按钮高度、图标尺寸
  • 按钮、图标、卡片、弹窗、进度条、导航、奖励框、货币栏
  • 默认、按下、选中、禁用、加载、锁定、已领取状态

交互

  • 点击、切页、弹窗、奖励、任务、排行和购买确认反馈
  • 动效持续时间建议与减少动态效果选项
  • 网络错误、资源不足、冷却和过期状态

契约规则

  • 使用明确色值或色相范围;颜色字段不能只写“高级金色”。
  • 同一组件状态只能有一套定义。
  • 所有页面共享光向、材质词汇、圆角等级和图标视角。
  • 若修改已批准契约,将依赖资源标记为 stale,不要静默覆盖。
  • 完成评审后把 status 设为 approved

输出

  1. 一段说明玩法如何决定视觉规则。
  2. 更新后的 contracts/style-contract.yaml
  3. 关键决策与风险写入 research.md
  4. 受影响的任务写入 tasks.md

检查

  • 数值、范围、状态和适用场景明确
  • 规则适合目标平台与触控热区
  • 主操作对比强于次操作
  • 文字和数字在复杂背景上可读
  • 页面和组件提示词可以直接引用契约字段

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.