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Find CCSGameRules Sm MapGcBanInformation

skill-hlnd2t-cs2-vibesignatures-find-ccsgamerules-sm-mapgcbaninformation · by HLND2T

Find and identify the CCSGameRules__sm_mapGcBanInformation global variable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GC ban information map structure by decompiling CCSPlayerController_ResourceDataThink's sub-function (Linux) or searching for the "Notification about user penalty" string (Windows).

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Install

$ agentstack add skill-hlnd2t-cs2-vibesignatures-find-ccsgamerules-sm-mapgcbaninformation

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Find CCSGameRules__sm_mapGcBanInformation

Locate CCSGameRules__sm_mapGcBanInformation (global variable) in CS2 server.dll or libserver.so using IDA Pro MCP tools.

Prerequisites

  • CCSPlayerController_ResourceDataThink must be identified first (Linux method depends on it)
  • Use SKILL /get-func-from-yaml to load CCSPlayerController_ResourceDataThink if its YAML already exists

Method

Windows: String-based approach

1. Search for the debug string
mcp__ida-pro-mcp__find_regex pattern="Notification about user penalty: %u/%u"
2. Get cross-references to the string
mcp__ida-pro-mcp__xrefs_to addrs=""
3. Decompile the referencing function
mcp__ida-pro-mcp__decompile addr=""
4. Identify the global variable

Look for the pattern after the DevMsg("Notification about user penalty: %u/%u (%u sec)\n", ...) call:

sub_XXXXXXXX(&unk_YYYYYYYY, &v10, &v12);

Where unk_YYYYYYYY (the second argument, offset by +8 from the base) is CCSGameRules__sm_mapGcBanInformation. The base address is unk_YYYYYYYY - 8.

More specifically, look for:

v12 = &unk_181E4C960;       // unk_181E4C960 is CCSGameRules__sm_mapGcBanInformation - 8
LOBYTE(v13) = 1;
v14 = &v17;
v18 = 0LL;
v19 = 0LL;
sub_XXXXXXXX(&unk_181E4C968, &v10, &v12);  // unk_181E4C968 is CCSGameRules__sm_mapGcBanInformation

The global variable to rename is the one passed as the first argument to the map lookup function (e.g., unk_181E4C968).

Linux: Decompilation-based approach

1. Load CCSPlayerController_ResourceDataThink address

Use SKILL /get-func-from-yaml to get the address, or decompile it directly:

mcp__ida-pro-mcp__decompile addr=""
2. Decompile the sub-function called inside ResourceDataThink

The wrapper function calls a sub-function as its second operation:

__int64 __fastcall CCSPlayerController_ResourceDataThink(__int64 a1, ...)
{
  ++*(_DWORD *)(a1 + 3084);
  sub_YYYYYY(a1, ...);    // "
3. Identify the global variable

In the decompiled sub-function, look for the pattern:

v43 = *((int *)&unk_XXXXXXXX + 6)

or equivalently:

if ( !*v26 || (v42 = sub_A85C10(v7), v43 = *((int *)&unk_XXXXXXXX + 6), (_DWORD)v43 == -1) )

Where unk_XXXXXXXX is CCSGameRules__sm_mapGcBanInformation.

Additional verification — the same variable appears in the tree traversal loop:

if ( (*((_DWORD *)&unk_XXXXXXXX + 3) & 0x7FFFFFFF) != 0 )
{
    v44 = *((_QWORD *)&unk_XXXXXXXX + 2);
    do
    {
      v45 = 56 * v43;
      v46 = (int *)(v44 + v45);
      ...
    }
    while ( (_DWORD)v43 != -1 );
}

Common steps (both platforms)

5. Rename the global variable
mcp__ida-pro-mcp__rename batch={"data": {"old": "", "new": "CCSGameRules__sm_mapGcBanInformation"}}
6. Generate unique signature

ALWAYS Use SKILL /generate-signature-for-globalvar to generate a robust and unique signature for CCSGameRules__sm_mapGcBanInformation.

7. Write IDA analysis output as YAML

ALWAYS Use SKILL /write-globalvar-as-yaml to write the analysis results.

Required parameters:

  • gv_name: CCSGameRules__sm_mapGcBanInformation
  • gv_addr: The global variable address from step 3/4
  • gv_sig: The validated signature from step 6
  • gv_sig_va: The virtual address that signature matches
  • gv_inst_offset: Offset from signature start to GV-accessing instruction
  • gv_inst_length: Length of the GV-accessing instruction
  • gv_inst_disp: Displacement offset within the instruction

Global Variable Characteristics

  • Type: Map/tree structure (CUtlMap or similar)
  • Purpose: Stores GC (Game Coordinator) ban information per player, used during resource data updates
  • Usage: Queried during CCSPlayerController_ResourceDataThink to check player penalty status
  • Structure fields accessed:
  • +0x0C (+3 as DWORD): Node count / flags (masked with 0x7FFFFFFF)
  • +0x10 (+2 as QWORD): Pointer to tree node array
  • +0x18 (+6 as int): Root node index (or -1 if empty)
  • Each node is 56 bytes with key at offset +16 and data at offset +48

Output YAML Format

The output YAML filename depends on the platform:

  • server.dllCCSGameRules__sm_mapGcBanInformation.windows.yaml
  • libserver.so / libserver.soCCSGameRules__sm_mapGcBanInformation.linux.yaml

Notes

  • This is a global variable, NOT a function — use /write-globalvar-as-yaml, not /write-func-as-yaml
  • The variable name uses double underscore (__) to represent the :: scope separator
  • On Windows, the string "Notification about user penalty" provides a direct path to the variable
  • On Linux, the variable must be found through decompilation of the ResourceDataThink sub-function

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.