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Find CCSPlayer MovementServices CheckJumpButton WaterPatch

skill-hlnd2t-cs2-vibesignatures-find-ccsplayer-movementservices-checkjumpbutton-waterpatch · by HLND2T

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Install

$ agentstack add skill-hlnd2t-cs2-vibesignatures-find-ccsplayer-movementservices-checkjumpbutton-waterpatch

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

CCSPlayerMovementServicesCheckJumpButton_WaterPatch

Overview

Locate the water jump velocity assignment inside CCSPlayer_MovementServices_CheckJumpButton and generate a patch that changes the immediate value from 100.0f (0x42C80000) to 145.0f (0x43110000).

The target code pattern in pseudocode:

if ( v5 == (int *)0x8000 )    // move type check for water
{
    *(_DWORD *)(a2 + 64) = 1120403456;  //  145.0f
}

In assembly, this is a mov dword ptr [reg+40h], 42C80000h instruction. The patch changes the immediate operand from 42C80000h (100.0f) to 43110000h (145.0f).

Prerequisites

  • CCSPlayer_MovementServices_CheckJumpButton must already be identified. Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_CheckJumpButton to load its address. If YAML does not exist, run SKILL /find-CCSPlayer_MovementServices_CheckJumpButton first.

Location Steps

1. Get CheckJumpButton Function Address

ALWAYS Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_CheckJumpButton.

If the skill returns an error, stop and report to user.

2. Decompile and Locate the Water Jump Pattern

Decompile the function:

mcp__ida-pro-mcp__decompile(addr="")

In the decompiled output, search for the water jump velocity pattern. The key indicators are:

  • A comparison against 0x8000 (water move type)
  • Inside the if-block: *(_DWORD *)(a2 + 64) = 1120403456 (which is 100.0f as IEEE 754)
  • Note: 1120403456 decimal = 0x42C80000 = 100.0f in IEEE 754 floating point

Note the address annotation on the assignment line.

3. Disassemble Around the Assignment

Disassemble the function around the annotated address to find the exact mov instruction:

mcp__ida-pro-mcp__disasm(addr="", offset=, max_instructions=20)

Look for this assembly pattern:

cmp     rax, 8000h              ; check water move type
jnz     short loc_XXXXXXXX      ; skip if not water
mov     dword ptr [rsi+40h], 42C80000h  ; ", "size": 7})

The original 7-byte instruction: C7 46 40 00 00 C8 42

  • C7 46 40 = opcode + ModR/M for mov dword ptr [rsi+40h]
  • 00 00 C8 42 = immediate 0x42C80000 (100.0f, little-endian)

Patch bytes: C7 46 40 00 00 11 43

  • Same opcode + ModR/M
  • 00 00 11 43 = immediate 0x43110000 (145.0f, little-endian)

5. Generate Patch Signature

ALWAYS Use SKILL /generate-signature-for-patch to generate and validate the signature.

Required context for the skill:

  • func_name: CCSPlayer_MovementServices_CheckJumpButton
  • func_va: From step 1
  • patch_va: Address of the mov instruction from step 3
  • original_instruction: mov dword ptr [rsi+40h], 42C80000h
  • patched_instruction: mov dword ptr [rsi+40h], 43110000h
  • description: Change water jump velocity from 100.0f to 145.0f in CheckJumpButton

6. Write YAML Output

ALWAYS Use SKILL /write-patch-as-yaml to persist the results.

Required parameters:

  • patch_name: CCSPlayer_MovementServices_CheckJumpButton_WaterPatch
  • patch_sig: The validated signature from step 5
  • patch_bytes: C7 46 40 00 00 11 43
  • patch_sig_disp: From step 5 result (omit if 0)

IEEE 754 Float Reference

  • 100.0f = 0x42C80000 = 1120403456 decimal
  • 145.0f = 0x43110000 = 1125122048 decimal

Output YAML Files

  • CCSPlayer_MovementServices_CheckJumpButton_WaterPatch.windows.yaml
  • CCSPlayer_MovementServices_CheckJumpButton_WaterPatch.linux.yaml

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.