Install
$ agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-creatures-and-props ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Creatures, weapons, props
Full text: docs/07-creatures-weapons-props.md. Example: examples/build_demo_drake.py.
- Look at vanilla first. If the vanilla pack has the thing (a dragon wing, a fin, a banner), open its model and texture before designing yours.
- One bone per joint:
body → neck → head → jaw,tail → tail_tip,wing → wingtip, legs. - Curved bodies are chains of tilted links in the side profile; each chain's end runs INTO what it joins.
- Wings, fins, frills, leaves, cloth: a leading-edge bone plus ONE zero-thickness plate (
only=("up", "down")). The curved, scalloped outline and the finger bones are PAINTED; outside the outline the decal returnsNone; the client entity usesentity_alphatest.
- Both plates of a wing lie in ONE wing plane; each plate's inner edge lies exactly on its hinge line, and it turns about that axis only — then no pose can swing it into the body.
- Paint by position (
p.local()): both faces are drawn over each other and must agree at every point. Never let one face be reduced (the forge and the linter guard this). - Set
seen_from_below=Truefor anything that flies or is held.
- Model wings spread; hold them at rest with the bind pose; clips and Molang loops ADD to the bind; the hand lags the arm by a phase. List
rest,spread,up,downas poses. - Feet ON the ground: leave
ground_clearanceout. Free-moving bones (neck, tail, legs) go inspinning. - Weapons and held items:
mcbe-model-attachables; blades are tilted, not stepped;symmetric=Falsefor one-sided items.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: iMasterProX
- Source: iMasterProX/mcbemodelingmasterAI
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.