Mcbe Model Attachables
Model Bedrock attachables and wearables: held weapons and tools, a wrist watch, charms, armour pieces. Player-bone frames, slim/wide arm variants, Molang-driven parts, emissive alpha, verifying orientation.
Mcbe Model Verification
Verify a Bedrock model before delivery: forge checks, game-true renders from the player's camera in every pose and two liveries, the linter, tests proven to fail on the broken model, an honest report.
Mcbe Model Hand Edits
Work with a person who edits the model in Blockbench: their file wins, lint it, fix only defects with minimal text patches, bring the builder to their geometry, keep their original.
Mcbe Model Collision Footprint
Fit a physics / collision footprint to a Bedrock model by measurement: rest-pose corners of structural bones, convex envelope in slices, shape supports 0–0.03 outside the measured extremes.
Mcbe Model Fundamentals
Build a Minecraft Bedrock Edition entity model in code. Use for any new Bedrock model (vehicle, creature, weapon, cosmetic, prop), or when a model's orientation, rotation, mirroring or units look wrong.
Mcbe Model Shape Language
Shape rules for Bedrock cube models: no stair steps, tilted links joined corner to corner, splays where widths step, filled valleys, one design language. Use when shaping any body, curve, slope, limb, blade or panel, or when feedback says 'stairs', 'gap', 'plays apart', 'looks like a lizard'.
Mcbe Model Vehicles
Model a Bedrock vehicle the player rides: kart, car, boat, aircraft, mount with a seat. Covers the skeleton, rider fit, a closed body with wheel arches and chamfered corners, steering sweep, wheels, locators.
Mcbe Model Visibility Budget
Reduce a Bedrock model's texture size and VRAM: blank faces nobody can see, per-face density, cropped atlas, no grain. Use for mobile performance or when told 'this texture is hidden / wasted'.
Mcbe Model Zfight And Seams
Find and fix z-fighting (flicker), cracks, seams, gaps and collapsed cubes in a Bedrock model. Use when the user reports flicker, cracks, lines between cubes, or after any hand edit in Blockbench.
Mcbe Model Uv And Texture
Lay out UVs and paint textures by function for a Bedrock model: per-face rectangles, per-face density, liveries, pictures placed by position, cut-out plates, emissive alpha. Use when making or fixing a model's texture.
Mcbe Model Transforming Parts
Make parts of a Bedrock model open, fold, unfold, pop up or transform with animations: model open, fold with the bind pose, check every pose, keep fixed parts out of the path, speed-driven state controllers.
Mcbe Model Creatures And Props
Model Bedrock creatures (monsters, dragons, animals), aircraft, weapons, cosmetics and props in code: bone per joint, curved bodies as chains, wings and fins as alpha-cut plates the way the vanilla Ender Dragon does, looping Molang motion.