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iMasterProX

12 listings · 0 installs

Open-source publisher. Listings imported from github.com/iMasterProX — credited to the original author with their license.

↗ github.com/iMasterProX
12 results
Self-run
SKILL

Mcbe Model Attachables

Model Bedrock attachables and wearables: held weapons and tools, a wrist watch, charms, armour pieces. Player-bone frames, slim/wide arm variants, Molang-driven parts, emissive alpha, verifying orientation.

0
1
Free
Self-run
SKILL

Mcbe Model Verification

Verify a Bedrock model before delivery: forge checks, game-true renders from the player's camera in every pose and two liveries, the linter, tests proven to fail on the broken model, an honest report.

0
1
Free
Self-run
SKILL

Mcbe Model Hand Edits

Work with a person who edits the model in Blockbench: their file wins, lint it, fix only defects with minimal text patches, bring the builder to their geometry, keep their original.

0
1
Free
Self-run
SKILL

Mcbe Model Collision Footprint

Fit a physics / collision footprint to a Bedrock model by measurement: rest-pose corners of structural bones, convex envelope in slices, shape supports 0–0.03 outside the measured extremes.

0
1
Free
Self-run
SKILL

Mcbe Model Fundamentals

Build a Minecraft Bedrock Edition entity model in code. Use for any new Bedrock model (vehicle, creature, weapon, cosmetic, prop), or when a model's orientation, rotation, mirroring or units look wrong.

0
1
Free
Self-run
SKILL

Mcbe Model Shape Language

Shape rules for Bedrock cube models: no stair steps, tilted links joined corner to corner, splays where widths step, filled valleys, one design language. Use when shaping any body, curve, slope, limb, blade or panel, or when feedback says 'stairs', 'gap', 'plays apart', 'looks like a lizard'.

0
1
Free
Self-run
SKILL

Mcbe Model Vehicles

Model a Bedrock vehicle the player rides: kart, car, boat, aircraft, mount with a seat. Covers the skeleton, rider fit, a closed body with wheel arches and chamfered corners, steering sweep, wheels, locators.

0
1
Free
Self-run
SKILL

Mcbe Model Visibility Budget

Reduce a Bedrock model's texture size and VRAM: blank faces nobody can see, per-face density, cropped atlas, no grain. Use for mobile performance or when told 'this texture is hidden / wasted'.

0
1
Free
Self-run
SKILL

Mcbe Model Zfight And Seams

Find and fix z-fighting (flicker), cracks, seams, gaps and collapsed cubes in a Bedrock model. Use when the user reports flicker, cracks, lines between cubes, or after any hand edit in Blockbench.

0
1
Free
Self-run
SKILL

Mcbe Model Uv And Texture

Lay out UVs and paint textures by function for a Bedrock model: per-face rectangles, per-face density, liveries, pictures placed by position, cut-out plates, emissive alpha. Use when making or fixing a model's texture.

0
1
Free
Self-run
SKILL

Mcbe Model Transforming Parts

Make parts of a Bedrock model open, fold, unfold, pop up or transform with animations: model open, fold with the bind pose, check every pose, keep fixed parts out of the path, speed-driven state controllers.

0
1
Free
Self-run
SKILL

Mcbe Model Creatures And Props

Model Bedrock creatures (monsters, dragons, animals), aircraft, weapons, cosmetics and props in code: bone per joint, curved bodies as chains, wings and fins as alpha-cut plates the way the vanilla Ender Dragon does, looping Molang motion.

0
1
Free
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