Install
$ agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-fundamentals ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Bedrock model fundamentals
- Read
docs/01-coordinates-and-rotation.mdanddocs/02-x-mirror-and-face-uv.md. Two facts decide everything:
- a JSON rotation
[rx, ry, rz]is applied as right-handed(-rx, ry, -rz), X then Y then Z; animation rotations are ADDED to the bind pose; - the game draws the model mirrored in x:
eastUV shows on the low-x side,weston the high-x side; across a face the texture runs asdata/face-mapping.jsonsays.
- Conventions: 16 units = 1 block, ground y = 0, front is −z, +x is the model's left in the JSON.
- Skeleton: one bone per thing that moves, pivot at the real joint. Fixed structure on one bone.
- Write a builder script (copy
examples/build_demo_kart.pyorexamples/build_demo_drake.py): bones → boxes and tilted parts →FIXEDcolours,palette,decal→SPEC→run. - Loop:
--checkuntil clean → write → render (tools/preview/render_model.py) → LOOK → lint (tools/inspect_model.py). - If vanilla already has the thing (a wing, a fin, a banner), open the vanilla resource pack's model and texture first.
Never reason about which side a face shows from the JSON alone. Never report a look you did not render.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: iMasterProX
- Source: iMasterProX/mcbemodelingmasterAI
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.