Install
$ agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-uv-and-texture ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
UV and texture
Full text: docs/05-uv-atlas-and-painting.md, docs/02-x-mirror-and-face-uv.md.
- Every face owns a rectangle; density is texels per unit, overridden per face where a picture must read (
dens={"west": 8}). On a +x part the OUTER face iswest. - Write
decal(p): usep.face,p.u/p.v,p.i/p.j, andp.local()(the exact point, as the game draws it). ReturnNoneto cut a texel out (alpha-tested material). - Place anything that crosses cubes by position; make round things radial; shade a body by height, not per cube.
- Asymmetric art (text, numbers, a dial) only on faces whose orientation you verified in the game.
- Liveries:
palette(variant)may override any material; every variant must differ. grain=0on big atlases; crop the atlas height to what is used (atlas=(512, 384)).- Check the atlas itself on a magenta background when you use transparency.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: iMasterProX
- Source: iMasterProX/mcbemodelingmasterAI
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.