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SKILL verified MIT Self-run

Mcbe Model Uv And Texture

skill-imasterprox-mcbemodelingmasterai-mcbe-model-uv-and-texture · by iMasterProX

Lay out UVs and paint textures by function for a Bedrock model: per-face rectangles, per-face density, liveries, pictures placed by position, cut-out plates, emissive alpha. Use when making or fixing a model's texture.

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Install

$ agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-uv-and-texture

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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● 6d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

UV and texture

Full text: docs/05-uv-atlas-and-painting.md, docs/02-x-mirror-and-face-uv.md.

  1. Every face owns a rectangle; density is texels per unit, overridden per face where a picture must read (dens={"west": 8}). On a +x part the OUTER face is west.
  2. Write decal(p): use p.face, p.u/p.v, p.i/p.j, and p.local() (the exact point, as the game draws it). Return None to cut a texel out (alpha-tested material).
  3. Place anything that crosses cubes by position; make round things radial; shade a body by height, not per cube.
  4. Asymmetric art (text, numbers, a dial) only on faces whose orientation you verified in the game.
  5. Liveries: palette(variant) may override any material; every variant must differ.
  6. grain=0 on big atlases; crop the atlas height to what is used (atlas=(512, 384)).
  7. Check the atlas itself on a magenta background when you use transparency.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.