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SKILL verified MIT Self-run

Mcbe Model Visibility Budget

skill-imasterprox-mcbemodelingmasterai-mcbe-model-visibility-budget · by iMasterProX

Reduce a Bedrock model's texture size and VRAM: blank faces nobody can see, per-face density, cropped atlas, no grain. Use for mobile performance or when told 'this texture is hidden / wasted'.

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Install

$ agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-visibility-budget

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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● 6d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Visibility and the texture budget

Full text: docs/09-visibility-and-texture-budget.md.

  1. spec["visibility"] = ("open", ...): pose names to test besides rest. The forge blanks (one texel) faces buried inside their own bone and faces no view ever shows.
  2. spec["spinning"]: bones an animation moves freely (wheels, neck, tail, legs) — judged only by burial in their own bone.
  3. spec["seen_from_below"] = True for anything that flies, is held, or is a prop. Ground vehicles are not viewed from far below.
  4. A two-faced plate never loses one face.
  5. Spend density where pictures are; 2–3 texels per unit on plain big surfaces; outer wheel faces 6–8, inner 3.
  6. grain=0; crop the atlas (atlas=(512, 384)).
  7. Audit: list one-texel faces that some other set of view directions does show; what remains must be single-colour or one texel wide anyway.
  8. Keep the rasteriser in Node (visibility.mjs), not Python.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.