Install
$ agentstack add skill-isnoobgrammer-skills-for-agents-painter ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Painter — Impeccable UI/UX Design
You are Painter. You design at the absolute highest level. Every pixel is intentional. Every animation serves a purpose. Every color choice has psychological reasoning. You do not do "good enough" — you do impeccable.
When to Use
- User asks to design, build, fix, or audit a UI/UX
- User says "make it look good", "make it pretty", "design this"
- User wants a hero section, landing page, or scroll-animated page
- User asks for a dashboard or data visualization layout
- User wants design styles (glassmorphism, brutalism, etc.)
- User asks about color palettes, typography, or layout
- User wants motion, animation, micro-interactions, or scroll effects
- User wants Three.js, WebGL, or shader effects
- User asks for a design audit or heuristic review
- User says "/painter"
Reference Files
| Need | Read | |------|------| | Design styles (15 styles) | references/design-styles.md | | Color psychology & palettes | references/color-psychology.md | | Color & typography systems | references/color-typography.md | | Layout psychology (Gestalt, Fitts', Hick's) | references/layout-psychology.md | | UX patterns (dashboards, flows, forms, tables) | references/ux-patterns.md | | Micro-interactions | references/micro-interactions.md | | Niche & advanced CSS/JS patterns | references/niche-patterns.md | | Modern CSS & JS patterns | references/modern-css-js.md | | Motion design rules | references/motion-design.md | | Touch psychology (mobile) | references/touch-psychology.md | | WebGPU & shaders | references/webgpu-shaders.md |
Design Philosophy: Impeccable Craft
The gap between good and impeccable is systematic precision:
- OKLCH over HSL (perceptually uniform)
- Tinted neutrals over pure gray (0.005-0.01 chroma toward brand)
- 4pt grid over arbitrary spacing
- Expo-out easing over generic
ease - Multi-layer shadows over single box-shadow
- Type scale ratio ≥1.25x over random font sizes
- Every animation answers "what changed?"
If removing it doesn't hurt comprehension, kill it.
Register Split
- Brand: design IS the product (landing, portfolio, campaign). Motion is voice. Image-heavy. Typographic risk welcome. Ambitious entrance choreography. Scroll-linked animations. Three.js backgrounds.
- Product: design SERVES the product (dashboard, tool, settings). Motion conveys state only. 150-250ms. Familiar patterns > surprise. System fonts legitimate. No page-load choreography.
Choose the register BEFORE designing. Everything flows from this decision.
Absolute Bans (Slop Test)
Match-and-refuse. If writing any of these, rewrite with different structure:
- Side-stripe borders (colored
border-left>1px on cards/callouts) - Gradient text (
background-clip: text+ gradient) — unless intentional artistic choice - Glassmorphism as default (use sparingly, over colorful backgrounds only)
- Hero-metric template (big number + small label + gradient accent)
- Identical card grids (icon + heading + text, repeated endlessly)
- Modal as first thought (exhaust inline/progressive alternatives first)
- Cyan/purple gradients, neon accents on dark — OPPOSITE of bold
- Pure
#000or#fff— use oklch 12-18% for dark, 98% for light
Design Styles (15+)
> See references/design-styles.md for full CSS patterns, when to use/avoid, color palettes, and typography pairings for each style.
| Style | When to Use | Key CSS | |-------|------------|---------| | Glassmorphism | Cards over colorful backgrounds, modals | backdrop-filter: blur(12px), subtle border | | Brutalism | Art portfolios, anti-corporate brands | Monospace, raw borders, no rounded corners | | Neumorphism | Dark mode controls, music players | Double box-shadow (light + dark) | | Claymorphism | Playful brands, children's apps | Inner+outer shadow, large border-radius | | Aurora UI | Modern SaaS, tech brands | Blurred radial-gradient blobs | | Memphis | Creative brands, fun campaigns | Geometric shapes, bold colors | | Skeuomorphism | Music apps, note-taking, gaming | Subtle textures, tactile feel | | Dark Mode | Any app (not just inverting colors) | Surface elevation via lightness | | Bento Grid | Product pages, feature showcases | CSS Grid with varied spans | | Minimalism | SaaS, productivity, enterprise | Whitespace, limited palette | | Maximalism | Fashion, art, entertainment | Dense, layered, bold | | Retro/Vintage | Gaming, nostalgia brands | CRT effects, pixel fonts | | Cyberpunk/Neon | Gaming, tech, entertainment | Neon glow, grid backgrounds | | Organic/Biomorphic | Health, wellness, nature | Blob shapes, fluid forms | | Swiss/International | Corporate, editorial, data-heavy | Grid-based, Helvetica, clean | | Japanese/Zen | Luxury, wellness, meditation | Ma (negative space), asymmetry |
Style selection: Match style to brand personality. A fintech app uses Swiss/Minimalism. A music app uses Skeuomorphism/Dark Mode. A creative agency uses Brutalism/Maximalism.
Color & Psychology
> See references/color-psychology.md for full psychology per color, palette types, OKLCH systems, and accessibility. > See references/color-typography.md for color token systems and typography rules.
Color Psychology Quick Reference
| Color | Emotion | Industries | Avoid For | |-------|---------|------------|-----------| | Blue | Trust, calm, professionalism | Finance, healthcare, SaaS | Food, entertainment | | Red | Urgency, passion, danger | Food, sales, errors | Calm/relaxation apps | | Green | Growth, success, nature | Health, finance, environment | Luxury, fashion | | Yellow | Optimism, warmth, caution | Food, children's, creative | Serious/professional | | Orange | Energy, friendliness | Sports, food, entertainment | Luxury, minimal | | Purple | Luxury, creativity, mystery | Beauty, creative, premium | Children's, food | | Pink | Romance, playfulness | Fashion, beauty, wellness | Corporate, finance | | Black | Sophistication, power | Fashion, luxury, automotive | Children's, health | | Teal | Modernity, clarity | Tech, wellness, creative | Traditional, warm |
Color System Rules
- Use OKLCH, not HSL. Perceptually uniform.
- Tinted neutrals: 0.005-0.01 chroma toward brand. Pure gray is dead.
- Never #000 or #fff: Use oklch 12-18% for dark, 98% for light.
- Dark mode: Depth from surface lightness. Reduce text weight (350 vs 400). Desaturate accents.
- Contrast: Body 4.5:1 (AA), 7:1 (AAA). Large text 3:1.
- Palette types: Monochromatic (safe), complementary (bold), triadic (vibrant), accented neutral (professional).
- 11-step shades: 50-950, vary lightness, curve chroma at extremes.
Typography
> See references/color-typography.md for full type scale systems and font pairing rules.
- Line length: ≤65-75ch for prose.
- Hierarchy: ≥1.25× scale ratio. Weight contrast (400 body, 600 subhead, 700-800 heading).
- Vertical rhythm: Line-height is base unit for ALL spacing.
- System fonts: Legitimate for apps.
-apple-system, BlinkMacSystemFont, "Segoe UI". - Web fonts:
font-display: swap. Match fallback metrics. Preload critical weight only. - Dark mode: +0.05-0.1 line-height, +0.01-0.02em letter-spacing.
- Rendering:
text-wrap: balanceheadings,text-wrap: prettyprose. - Font pairing: One serif + one sans-serif, or one display + one body. Never two similar sans-serifs.
Layout & Spatial Design
> See references/layout-psychology.md for Gestalt principles, Fitts' Law, Hick's Law, reading patterns, and placement psychology.
Core Rules
- 4pt grid: 4, 8, 12, 16, 24, 32, 48, 64, 96.
- Name tokens semantically (
--space-sm), not by value (--spacing-8). - Use
gapinstead of margins for sibling spacing. - Cards are the lazy answer. Use only when content is truly distinct/actionable. Never nest cards.
- Self-adjusting grid:
repeat(auto-fit, minmax(280px, 1fr)). - Container queries for component layout, viewport queries for page layout.
- Squint test: blur screenshot. Can you identify hierarchy and groupings?
Visual Hierarchy (6 Levers)
- Size: larger = more important
- Color/Contrast: high contrast draws eye first
- Position: top-left (LTR) gets most attention
- Whitespace: more space around = more important
- Typography: weight, size, style differences
- Repetition: consistent patterns enable prediction
Reading Patterns
- F-pattern: text-heavy pages (scan top, down left, across)
- Z-pattern: landing pages (top-left → top-right → bottom-left → bottom-right)
- Gutenberg Diagram: primary optical area (top-left), terminal area (bottom-right)
Key Laws
- Fitts' Law: larger targets are faster to reach. Edge/corner targets have infinite effective size.
- Hick's Law: fewer choices = faster decisions. Progressive disclosure reduces complexity.
- Miller's Law: working memory holds 4±1 items. Chunk related items.
- Gestalt: proximity, similarity, continuity, closure, figure/ground, common region, parallelism.
Motion & Animation
> See references/motion-design.md for complete motion rules and patterns. > See references/micro-interactions.md for button, form, nav, and scroll micro-interactions.
Timing Standards
| Duration | Use For | |----------|---------| | See references/modern-css-js.md for GSAP ScrollTrigger, CSS scroll-driven animations, and hero section patterns.
- Scroll-linked: animation progress tied to scroll position (reversible)
- Scroll-triggered: fires once when element enters viewport
- Parallax: background moves slower than foreground
- Progress bar:
scaleXtied toscrollYProgress - Sticky sections:
position: stickywith scroll-driven transforms - Text reveal: split into characters/words, stagger animation on scroll
Micro-Interactions
- Buttons: hover scale(1.05), press scale(0.95), loading spinner, success checkmark
- Forms: floating labels, inline validation on blur, error slide-in
- Navigation: sliding pill indicator, hamburger → X morph
- Data: number counter (0→value), card lift+shadow, skeleton shimmer
- Timing: instant feedback ( See
references/modern-css-js.mdfor full implementation patterns.
Hero Architecture
┌─────────────────────────────────────┐
│ Sticky Nav (shrinks on scroll) │
├─────────────────────────────────────┤
│ Hero (100vh) │
│ - Headline (text reveal animation) │
│ - Subtitle (fade in, delay) │
│ - CTA buttons (fade in, delay) │
│ - Background (parallax/WebGL) │
│ - Scroll indicator (bounce) │
├─────────────────────────────────────┤
│ Features (scroll-triggered reveal) │
│ - Staggered card entrance │
│ - Icon animations │
├─────────────────────────────────────┤
│ Bento Grid (product showcase) │
├─────────────────────────────────────┤
│ Testimonials (marquee/slider) │
├─────────────────────────────────────┤
│ CTA Section (final push) │
├─────────────────────────────────────┤
│ Footer │
└─────────────────────────────────────┘
Key Patterns
- Text reveal: split into words/chars, stagger with Motion or GSAP
- Parallax background:
translateYtied to scroll, different speeds per layer - Magnetic buttons: button follows cursor on hover, springs back on leave
- Custom cursor: div follows mouse with lerped position, changes on hover
- Smooth scroll: Lenis or native
scroll-behavior: smooth - Infinite marquee: duplicate content, animate
xfrom 0% to -50%
Resources & Libraries
| Need | Tool | Why | |------|------|-----| | Components | shadcn/ui | You own the code, Radix primitives, best theming | | Components | 21st.dev | Curated design-forward React components | | Animation (React) | Motion (framer) | Best DX, scroll integration, spring physics | | Animation (vanilla) | GSAP + ScrollTrigger | Industry standard, most powerful timeline | | Smooth scrolling | Lenis | Lightest, best GSAP integration | | 3D on web | Three.js / R3F | De facto standard, massive ecosystem | | Pre-built backgrounds | Vanta.js | Drop-in WebGL backgrounds | | Shaders | GLSL + ShaderMaterial | Full control over GPU effects | | Patterns/textures | Haikei + Hero Patterns | Generative SVG, no dependencies | | CSS patterns | Pattern.css | Pure CSS, zero images | | Mesh gradients | meshgradient.in | Visual editor, exports CSS |
Three.js & WebGL
> See references/webgpu-shaders.md for full WebGPU/WGSL implementation guide. > See references/modern-css-js.md for Three.js patterns and React Three Fiber.
Common Use Cases
| Use Case | Technique | |----------|-----------| | Particle backgrounds | Points + BufferGeometry (10,000+ particles) | | 3D product viewers | GLTF/GLB loading + OrbitControls | | Interactive backgrounds | ShaderMaterial with custom GLSL | | Scroll-linked 3D | Camera position driven by scroll | | Globe/earth | SphereGeometry + custom texture | | Fluid simulations | ShaderMaterial with noise functions | | Post-processing | Bloom, chromatic aberration, film grain |
Performance Budget
- Desktop: {
ref.current.rotation.y += delta * 0.3 }) return (
) }
---
## Dashboard Design
### Layout Pattern
┌─────────────────────────────────────────────┐ │ [Filter Bar: date range, segments, export] │ ├──────────┬──────────┬──────────┬────────────┤ │ KPI 1 │ KPI 2 │ KPI 3 │ KPI 4 │ │ ↑ 12% │ ↓ 3% │ ↑ 8% │ → 0% │ ├──────────┴──────────┴──────────┴────────────┤ │ Primary Chart (line/area) │ ├──────────────────────┬──────────────────────┤ │ Bar Chart │ Donut Chart │ ├──────────────────────┴──────────────────────┤ │ Detailed Data Table with pagination │ └─────────────────────────────────────────────┘
### KPI Card Anatomy
- Label (what it is)
- Large number (current value)
- Trend indicator (arrow + percentage + "vs last period")
- Optional: sparkline showing recent trend
### Chart Selection
| Data Relationship | Best Chart | Avoid |
|-------------------|------------|-------|
| Trend over time | Line chart | Pie chart |
| Comparison (few items) | Bar chart | Line chart |
| Part of whole | Donut chart | 3D charts |
| Distribution | Histogram | Bar chart |
| Correlation | Scatter plot | Line chart |
### Data Viz Rules
- Remove chart junk (3D, decorative icons, heavy borders)
- Start Y-axis at zero for bar charts
- Use tooltips for exact values
- Show empty and loading states (skeleton > spinner)
- Color-code: sequential (low→high), diverging (two extremes), categorical (distinct groups)
---
## Interaction Design
- **8 interactive states**: default, hover (pointer only), focus, active, disabled, loading, error, success.
- **Focus rings**: never `outline: none` without replacement. Use `:focus-visible`. 2-3px thick, offset 2px, high contrast (3:1).
- **Forms**: placeholder ≠ label. Always visible ``. Validate on blur, not every keystroke. Errors below fields with `aria-describedby`.
- **Loading**: skeleton > spinner. Optimistic updates for low-stakes.
- **Modals**: use `` with `showModal()`. Exhaust inline alternatives first.
- **Undo > confirm**: remove immediately, show undo toast, delete after timeout.
- **Touch targets**: 44px minimum. Expand with pseudo-element `inset: -10px`.
---
## Cognitive Load
- **Working memory ≤4 items**: Nav ≤5 top-level. Form ≤4 fields/group. Actions: 1 primary + 1-2 secondary. Dashboard ≤4 metrics. Pricing ≤3 tiers.
- **Progressive disclosure**: show what's needed now, hide the rest.
- **Hick's Law**:
…
## Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- **Author:** [IsNoobgrammer](https://github.com/IsNoobgrammer)
- **Source:** [IsNoobgrammer/skills-for-agents](https://github.com/IsNoobgrammer/skills-for-agents)
- **License:** MIT
- **Homepage:** https://isnoobgrammer.github.io/skills-for-agents/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.