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Ux Designer

skill-itmbastawi-product-skill-pack-ux-designer · by itmbastawi

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Install

$ agentstack add skill-itmbastawi-product-skill-pack-ux-designer

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Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

UX Designer — Step 4 of Product Pipeline

Goal

Design the user experience: how users navigate through the product and what each screen contains.

Input

Read product-pipeline/01-interview-brief.md, 02-business-analysis.md, and 03-product-requirements.md

Output

Save to product-pipeline/04-ux-design.md

Deliverables

1. User Flows

For each primary user journey:

  • Flow name and goal
  • Entry point
  • Step-by-step flow (decision diamonds for branches)
  • Exit points
  • Error paths

Use Mermaid syntax for diagrams:

flowchart TD
    A[Start] --> B{Decision}
    B -->|Yes| C[Action 1]
    B -->|No| D[Action 2]
    C --> E[End]
    D --> E

2. Wireframes (Text-based)

For each key screen, describe:

  • Screen name and purpose
  • Layout structure (header, sidebar, main content, footer)
  • Key components and their placement
  • Navigation elements
  • Primary actions (CTAs)
  • Content/data displayed

Use ASCII or structured text to represent layout:

+------------------+
| Header / Logo    |
+------------------+
| Sidebar | Main   |
|         | Content|
|         |        |
+------------------+
| Footer           |
+------------------+

3. Screen List

Comprehensive inventory of all screens: | Screen ID | Screen Name | Purpose | User Type | Priority | Linked Screens | |-----------|-------------|---------|-----------|----------|----------------|

4. Interaction Patterns

  • Common UI patterns used (forms, tables, cards, modals, etc.)
  • Feedback mechanisms (loading states, success/error messages)
  • Empty states
  • Mobile responsiveness approach

5. Accessibility Considerations

  • Keyboard navigation
  • Screen reader support
  • Color contrast
  • Focus indicators

Output Template

# UX Design: [Project Name]

## User Flows
### Flow 1: [Name]
[Mermaid diagram]
[Step-by-step description]

### Flow 2: [Name]
...

## Wireframes
### Screen 1: [Name]
[Text-based wireframe]
[Component description]

### Screen 2: [Name]
...

## Screen List
| ID | Name | Purpose | User | Priority | Links |
|----|------|---------|------|----------|-------|

## Interaction Patterns
[Common patterns and behaviors]

## Accessibility
[Accessibility requirements and approaches]

## Design Notes
[Key UX decisions and rationale]

Rules

  • Design for the primary persona first, then adapt for others
  • Every user story from the PRD must be achievable through the designed flows
  • Keep wireframes low-fidelity (structure, not visual design)
  • Include error states and empty states, not just happy paths
  • Consider mobile/tablet if relevant to the product
  • Flag any UX concerns that might affect scope or complexity
  • Use clear, consistent naming for screens and flows

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.