Install
$ agentstack add skill-ivanmurzak-unity-mcp-assets-create-folder ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Assets / Create Folder
Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
Inputs
inputs— list of{ParentFolderPath, NewFolderName}entries. Each entry is processed independently; per-entry errors are collected in the response so a single bad input does not abort the batch.
Validation
NewFolderNamemust be non-empty and must not contain any of/,\, `,:,",|,?,*`, or control characters (these checks are cross-platform even on Linux/Mac).ParentFolderPathmust already exist as anAssetDatabase.IsValidFolderpath.- A folder with the same target name must not already exist under the parent.
How to Call
unity-mcp-cli run-tool assets-create-folder --input '{
"inputs": "string_value"
}'
> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool assets-create-folder --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool assets-create-folder --input-file - {"param": "value"} > EOF > ``
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | inputs | any | Yes | The paths for the folders to create. |
Input JSON Schema
{
"type": "object",
"properties": {
"inputs": {
"$ref": "#/$defs/AIGD.CreateFolderInput-1"
}
},
"$defs": {
"AIGD.CreateFolderInput": {
"type": "object",
"properties": {
"ParentFolderPath": {
"type": "string",
"description": "The parent folder path where the new folder will be created."
},
"NewFolderName": {
"type": "string",
"description": "The name of the new folder to create."
}
}
},
"AIGD.CreateFolderInput-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.CreateFolderInput"
}
}
},
"required": [
"inputs"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.CreateFolderResponse"
}
},
"$defs": {
"System.Collections.Generic.List(System.String)": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.CreateFolderResponse": {
"type": "object",
"properties": {
"CreatedFolderGuids": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of GUIDs of created folders."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of errors encountered during folder creation."
}
}
}
},
"required": [
"result"
]
}
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: IvanMurzak
- Source: IvanMurzak/Unity-MCP
- License: Apache-2.0
- Homepage: https://ai-game.dev
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet — be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.