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Assets Refresh

skill-ivanmurzak-unity-mcp-assets-refresh · by IvanMurzak

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

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Install

$ agentstack add skill-ivanmurzak-unity-mcp-assets-refresh

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Assets / Refresh

Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.

Inputs

  • optionsImportAssetOptions flag (default ForceSynchronousImport).
  • requestId — required for processing-mode responses; the tool returns Processing immediately and delivers a follow-up completion when compilation finishes.

Behavior

Runs AssetDatabase.Refresh(options). If EditorApplication.isCompiling is true after the refresh, schedules a post-compilation notification and returns a Processing response. If compilation already failed (EditorUtility.scriptCompilationFailed), returns Success with the compilation error details. Otherwise returns a plain Success.

How to Call

unity-mcp-cli run-tool assets-refresh --input '{
  "options": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool assets-refresh --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool assets-refresh --input-file - {"param": "value"} > EOF > ``

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | options | any | No | Asset import options. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "options": {
      "$ref": "#/$defs/UnityEditor.ImportAssetOptions"
    }
  },
  "$defs": {
    "UnityEditor.ImportAssetOptions": {
      "type": "string",
      "enum": [
        "Default",
        "ForceUpdate",
        "ForceSynchronousImport",
        "ImportRecursive",
        "DontDownloadFromCacheServer",
        "ForceUncompressedImport"
      ]
    }
  }
}

Output

This tool does not return structured output.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.