Install
$ agentstack add skill-ivanmurzak-unity-mcp-editor-selection-set ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Editor / Selection / Set
Set the current Selection in the Unity Editor to the provided objects. Use 'editor-selection-get' tool to get the current selection first.
Inputs
select— array ofObjectRef. Every entry MUST resolve viaFindObject(); otherwise the tool throws before touchingSelection.objects.
Behavior
Assigns the resolved array to Selection.objects, then calls UnityEditorInternal.InternalEditorUtility.RepaintAllViews() so Hierarchy/Inspector reflect the change. Returns the post-change SelectionData snapshot.
How to Call
unity-mcp-cli run-tool editor-selection-set --input '{
"select": "string_value"
}'
> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool editor-selection-set --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool editor-selection-set --input-file - {"param": "value"} > EOF > ``
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | select | any | Yes | |
Input JSON Schema
{
"type": "object",
"properties": {
"select": {
"$ref": "#/$defs/AIGD.ObjectRef-1"
}
},
"$defs": {
"AIGD.ObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
},
"AIGD.ObjectRef-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ObjectRef",
"description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
}
}
},
"required": [
"select"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.SelectionData"
}
},
"$defs": {
"AIGD.GameObjectRef-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Component reference. Used to find a Component at GameObject."
}
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"System.Int32-1": {
"type": "array",
"items": {
"type": "integer"
}
},
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.ObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
},
"AIGD.SelectionData": {
"type": "object",
"properties": {
"GameObjects": {
"$ref": "#/$defs/AIGD.GameObjectRef-1",
"description": "Returns the actual game object selection. Includes Prefabs, non-modifiable objects."
},
"Transforms": {
"$ref": "#/$defs/AIGD.ComponentRef-1",
"description": "Returns the top level selection, excluding Prefabs."
},
"InstanceIDs": {
"$ref": "#/$defs/System.Int32-1",
"description": "The actual unfiltered selection from the Scene returned as instance ids instead of objects."
},
"AssetGUIDs": {
"$ref": "#/$defs/System.String-1",
"description": "Returns the guids of the selected assets."
},
"ActiveGameObject": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Returns the active game object. (The one shown in the inspector)."
},
"ActiveInstanceID": {
"type": "integer",
"description": "Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects"
},
"ActiveObject": {
"$ref": "#/$defs/AIGD.ObjectRef",
"description": "Returns the actual object selection. Includes Prefabs, non-modifiable objects."
},
"ActiveTransform": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Returns the active transform. (The one shown in the inspector)."
}
},
"required": [
"ActiveInstanceID"
]
}
},
"required": [
"result"
]
}
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: IvanMurzak
- Source: IvanMurzak/Unity-MCP
- License: Apache-2.0
- Homepage: https://ai-game.dev
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.